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Delete Epic Dungeons / Buff Erda Weekly:

StaconaStacona
Reactions: 2,435
Posts: 701
Member
edited February 2 in Suggestions, Feedback, and Requests
There is one thing I like from Epic Dungeons, but not in the Epic Dungeon format, the size and unique layouts of the maps with significantly more monsters that spawn, especially how the High Mountain maps look and are laid out.

I wish these maps were more of a style of a hunting map where I can just enter it, hunt monsters, and there is no time limits and rewards with every monster killed. It will give options for different ways of hunting than the current mindless small maps that every Grandis map has become with the same map layouts, for those that want to have a more engaging experience with fun environmental details that tell of a story when the player takes their time to really look at background and foreground details of the world.

Epic Dungeons flaw is that it is not very fun content and feels like a chore, this feeling only gets worse every time you do it.

So I say delete Epic Dungeons, all of them, and add the rewards we would have gotten to Erda Weekly instead, EXP included.
This would make it easier to upkeep the game with less content to worry about and make players feel less like they are coming in to a job and more that they are coming in to play a game.


WEEKLY ERDA:

IMPORTANT IMPROVEMENT:
Weekly Erda change from once per week per account to --> once per week per character with unlimited completions per account.
~ With this, the Sol Erda Energy and Sol Erda Fragments BOTH will become Untradable and Non-Transferable for All Worlds that were earned from the Weekly Quest directly. Meaning, you do Weekly Erda to progress THAT character's HEXA Matrix and cannot use it to prevent another character's HEXA Matrix faster.

This will much better support multi-character progression.
No changes to amount of Energy and Fragments that are handed out, they just become locked to the character(s) that do(es) Weekly Erda.

With Epic Dungeon Deletion:
Erda Weekly will be enhanced further for characters that reach certain levels.

--> Character Levels 265-274 will gain the Sol Erda Energy, Sol Erda Fragments, and EXP equal to what they would have gotten for completing both the Erda Weekly plus High Mountain.

--> Character Levels 275-284 will gain the Sol Erda Energy, Sol Erda Fragments, and the EXP equal to what they would have gotten for completing both the Erda Weekly plus Angler Company.

--> Character Levels 285+ will gain the Sol Erda Energy, Sol Erda Fragments, and the EXP equal to what they would have gotten for completing both the Erda Weekly plus the upcoming Level 280+ Epic Dungeon.

This is offset by +5 levels so that character levels 260-264 experience what the base rewards are like for Erda Weekly.

The benefit is now every character can get the rewards of Epic Dungeons, if that character completes the Erda Weekly for that week, rather than only one character can get the rewards for that Epic Dungeon tier.
And the other benefit is you no longer do Epic Dungeons ever again!

If you want to retain Interactive World's pay-to-win aspect, I guess you could pay Maple Points to boost the rewards handout further.


This is just one of many things need to be done for GMS, but this would be a big win for our version of the game!
Especially offering more ways for Heroic Worlds to gain Fragments and for every character within the account.

This also fixes the issue players face that like playing on both Interactive and Heroic Worlds simultaneously.

And fixes the issue players face when wanting to play on Challengers World and their Main World during events.

Comments

  • DaxterbeerDaxterbeer
    Reactions: 8,005
    Posts: 1,162
    Member
    edited February 2
    Disagreed on most points. You go from to likeing Epic Dungeon layouts to Epic Dungeons is not fun. If is it not fun for you, just don't do it. No need remove content just because you don't engage with it. Despite it being solo content, the rewards are actually relevant and are just as or more fleshed out than previous party quests include Arcane area weekly content.
    I wish these maps were more of a style of a hunting map where I can just enter it, hunt monsters, and there is no time limits and rewards with every monster killed. It will give options for different ways of hunting than the current mindless small maps that every Grandis map has become with the same map layouts, for those that want to have a more engaging experience with fun environmental details that tell of a story when the player takes their time to really look at background and foreground details of the world.

    You're just describing Erda's Request. Kill a lot for frags and Sol Erda. We've already been doing that about half a year.

    Just remove Erda's Request and Epic Dungeon's 1/2 characters per world restriction and increase Sol Erda Fragment earnings for each for supplement the slow fragment acquisition.
  • StaconaStacona
    Reactions: 2,435
    Posts: 701
    Member
    edited February 2
    Daxterbeer wrote: »
    Disagreed on most points. You go from to likeing Epic Dungeon layouts to Epic Dungeons is not fun. If is it not fun for you, just don't do it. No need remove content just because you don't engage with it. Despite it being solo content, the rewards are actually relevant and are just as or more fleshed out than previous party quests include Arcane area weekly content.
    I wish these maps were more of a style of a hunting map where I can just enter it, hunt monsters, and there is no time limits and rewards with every monster killed. It will give options for different ways of hunting than the current mindless small maps that every Grandis map has become with the same map layouts, for those that want to have a more engaging experience with fun environmental details that tell of a story when the player takes their time to really look at background and foreground details of the world.

    You're just describing Erda's Request. Kill a lot for frags and Sol Erda. We've already been doing that about half a year.

    Just remove Erda's Request and Epic Dungeon's 1/2 characters per world restriction and increase Sol Erda Fragment earnings for each for supplement the slow fragment acquisition.

    Not the Epic Dungeon Format, the way the hunting maps are designed, especially how they designed the look and layout of the High Mountain hunting maps and to incorporate this type of hunting map as a regular hunting map.

    This is also buffing Erda Weekly so that you get the rewards of Epic Dungeon when you complete your Erda Weekly as well. There is no new content here.

    As well as making it where Erda Weekly is per character instead of per account. So now you can progress multiple characters at once.