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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
here!
Lag when Looting lots of items still present
Bug Type: Gameplay, Latency
Brief Bug Summary:
In the recent update to v.177, it was said that the massive amount of lag that existed when looting many items would be addressed, however after nearly a month I have yet to notice any difference. The lag is still unbearable and the majority of the time I have to play without looting anything at all if I don't want to be frozen for minutes on end.
Given the fact that many events and quests ask you to loot a number of drops, this lag severely hinders your ability to complete these events in a timely manner, and results in a very negative experience playing the game overall.
I, and many others, would very much like to see this issue actually addressed in the next patch.
Steps to Reproduce:
Loot a large number of items with pets, screen freezes for anywhere from 1-30s at a time depending on how many items are being looted.
Character name: Halcyon
Character Level: 242
Character Job: Evan
World Name: Broa
Date and Time of Incident: October 19th, 2016, 2:00 PM PST to November 12th, 2016, 6:30 PM PST (present)
and 1 other.
Comments
We already got KMS' "optimization" patch that was supposed to get rid of the lag.
Since it didn't significantly help us, that means the devs need to go back to the drawing board, figure out why we lag, and fix it. I seriously doubt they could do that in a month. Especially since they first need to fix the new bugs introduced in v177 and the migration patch.
TL;DW: he kills for 1:40 minutes and then turns on pet loot in the middle of the pile of items.
His client proceeds to freeze for 2:30 minutes, until the everything in the pile has either been picked up or expired.
The more drops available to loot, the longer you freeze while your pets loot.
If you have three pets while doing a run, the freeze duration while the pets loot is a lot worse.
I propose that to start with mesos no longer drop from mobs and instead go straight into your inventory. A notification can pop up on the screen when you hit max mesos and then the game could set a tag on your character so that you just get 0 mesos from mobs that you kill until the amount of mesos you have drops below max value.
Also get rid of most etc items. And of course reduce the number of simultaneous events we have at all times along with how many event drops each event comes with
The solution isn't to reduce the items (although that would be nice and also help those who have no looting pet), it's to improve whatever processing your client does for every item and meso looted.