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Would you be okay if Nexon decided for one month.
They've decided with the consent of the players to take down maplestory for one month to devote that time into solely fixing the issues that relates to coding, servers, content, technology upgrades for a better stability of maples health and future.
I'd say yes personally.
Comments
Coding is done on development servers, that are separate from game servers.
Hardware upgrades might take a day here and there (they do that every once in a while anyway).
Your question should be: would you be OK with six months of no new content, so they can devote the time to fixing issues.
Also Nexon NA would never do this. They have always waited on KMS to do their optimization patches. Mapleru has so much spaghetti code it would probably be a very daunting task.
- Pet loot lag
- When you are changing channels you always have to press twice.
- These ??????? Quest completed and notice in quests
- Windows mode fullscreen & higher resolution (its 2016)
- Fix bugs, like enchanting & cubing costs twice as much.
Edit: Open Maplestory for steam users from Europe.
Edit 2: I would also like to see nexon removing meso gear. Making mesos shouldn't be making a Kanna with meso gear. It should be from bosses and high level mobs instead of forcing people to cube meso gear & make a kanna.
As for me, I wouldn't mind if there were no updates for a year if they fixed everything in the game.
What annoys me the most is that everytime nexon adds something new, more bugs arrive. It's getting worse and worse every month.
Personally, I have to say yes. GMS especially needs to be almost rewritten from scratch, and future KMS updates need to be rewritten to fit our codebase, as opposed to just writing in more spaghetti code on top to check for special cases due to our non KMS content and allow/disallow for that.
I think what would be best is fix any important bugs with maintenance and when the next update comes along try and get most (if not all) the less important stuff fixed.
If maple isn't updated for a long period of time, people will just plain drop the game. Then when everything is fixed and maple surpasses even the best games ever, nobody will be around to play the game because everyone thinks the game died.
I mean, I want the stuff fixed to, but not at the cost of any reason to keep coming back, which already the game severely lacks.
The issues that the OP mentioned seemed like quality of life issues regarding the game. It seems to me that, should such a proposal be discussed properly, one would need to analyse the incentives for general player to play Maplestory, and whether they are more appealed to through content updates or these quality of life changes. I would imagine for the majority of Maplestory players, they are mostly content with how the game runs and just see most of these issues as slight annoyances (the fact that Dual Blade mastery books don't work for me is a slight annoyance, but I still have my Evan).
I would further suggest that taking down the game for a month is not at all advisable. Some people just play Maplestory out of habit. If you forcibly break that habit for a month, it would then take some amount of effort to even return to the game. Moreover, if they've found a new habit in that space of time, you've just lost that player.
You would need the game to be literally unplayable for a month take down of the server to be warranted.
Akradian said this and I'll quote him here: Maplestory itself isn't going to shut down, just that there'll be no new updates, so whatever habit people have in relation to the game, they can keep it.
For that reason I've should've worded differently saying
"No new content or additions to be made for one month"
i apologize.
I felt like the game was predicted to begin die out at 2012 the moment pre-big bang arrived.
But hey, we could be wrong with our predictions.
A game does indeed die out when either the trend dies out or the game doesn't adapt or stay up to date with other games released..
From what I'm reading through the post made we all seem to have a mutual agreement or understanding the content we're being provided isn't the issue its the playability of maple.
Some don't like it because of habits but that's fine its your reason in the end.
Also this is a hypothetical questions to everyone playing maplestory, So no judgement should be felt to shroud your own honest answer.
What it does is ping certain IP addresses which it "knows" belong to X channel of Y server. However, Nexon reshuffles their servers every once in a while, or reassigns them to other tasks. So if the same address is now used for something else, possibly not even Maple-related, the site would still show "Star Planet" as online.
As for Tespia, previous rounds failed because:
1. Nexon doesn't know how to select testers. The people who got into Tespia were random. Some just wanted to mess around with the instant leveling and free gear, some were looking for exploits (but not in order to tell Nexon about them), and only a few did useful testing.
2. Nexon couldn't handle the bug reports they got. Many were unintelligible ("It's broken!") or not reports at all ("I wanna be a GM"). A great many were duplicates (hundreds of people reporting the same typo). And even the real bugs that were reported did not get fixed, either on Tespia itself (so if a bug prevented progress in content, nobody could see any bugs hiding later in the questline) or even when the patch eventually went live.
3. Many bugs could never be found in Tespia anyway, because they involve interaction of new content with old items, quests, or skills that are not available there. Things that work in a clean world on clean new characters, can fail badly in the real server with real characters.
If they don't come up with a better way to select testers and handle their reports, there's no point reopening Tespia.