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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
here!
Remove Rune of Might and change it to Drop Rate %
Rune of Might is useless. And for people training 99% will prematurely cancel the buff because it'll slow down your training by few-fold. I'd rather have a buff that gives 2x drop rate for 30 seconds.
Comments
I'd agree with this. I like the rune of might sometimes while levelling lower level characters, especially ones that don't have huge aoe skills or quick mobbing at 2nd/3rd job, but I can't think of a time I've actually taken a recovery rune, unless I had a sudden mission to activate a rune and it was the first I've found. I usually just ignore recovery runes to wait to find something better. I'd be in favour of replacing recovery with something else, but I quite like the rune of might.
Fun times!
I don't like rune of fortune. I don't like to grab useless falling items out of the sky while I'm trying to train.
May depend on Reboot depending on your funding*
Plus it depends on your class, quite a few classes attack range is the exact same size as the stomp's effect, so it cannot make it slower to clear the map.
If you have a brain you'd know that you get less exp during Giant mode, unlike what the above guy says, that it literally makes no sense that you get less exp. Most people who train will immediately cancel the Giant buff because every rune gives a 2min exp buff. Some people might say Rune of Recovery is useless, but there's really no point canceling the buff because it's just there even if you don't benefit much from it.
The Giant buff is counter intuitive for grinders and moreso for great mobbing classes.
Also, the rune exp buff has a base duration of 3 minutes, and having Evan's Link Skill will increase the duration.