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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
V update Removes Avoidability
Where excatly does that put thieves with hp pools
Comments
If that's the case, low-lvl godly eqs will see insane price increases.
Only level difference counts. And will continue to count. But now it won't make you MISS, it will just cut your damage down to nothing.
So then what that basically means is that a lvl 1 can now do 1 damage to all kinds of high level monsters and then let a high level player do the rest. Leeching 1-200 omw. Yay.
Almost every patch has one or two "ninja nerfs" Most recently coming from strange stories update would be the horrid drop rate of cubic blades.
and if you have less levels than a monster, you suffer miss chances against that monster.
Avoid would only give slight slight 1% adjustments to the way that works. Same with Accuracy.
What I'm more worried about is Crit min and Crit max.
It remains to be seen what they're being replaced with in character cards and in potential lines, but this is a long time coming.
And if you are thinking to grind super duper fast, no, it will be faster but there's a limit to gain exp, there was already in the party, and now alone:
Hunting in mobs near your lv will be better for you.
Wow, quite interesting and worrying to some degree... Although that depends on what the graph looked like before this patch.
Do you know that by any chance?
Edit:
If it used to look something like this before the patch, its actually a nice change. I suppose having to fight monsters within 2 levels of your own to get the exp bonus is somewhat annoying though...
I'm guessing this will also make R&J more used with a tigher level difference.having 4 people between between say 80-84 would make it so everyone should get 1.1x exp and with a kanna and the letter the spawn rate isn't too bad.