[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.249 - Minar Picnic Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Actual Monster Life Revamp

OdysseyTwoOdysseyTwo
Reactions: 2,750
Posts: 226
Member, Private Tester
edited November 2017 in Suggestions, Feedback, and Requests
Although Monster Life finally got updated in the Tune Up update, the changes were far too small. They should have added the following changes as well.

1. Rename Oddities to Robots and Oddities
The majority of new Oddities added in Monster Life are Robots that I once suggested to have them added in the past. Calling all these robots Oddities really triggers me. The monster type should be renamed to ROBOTS and Oddities.

2. Increased Farm Level Cap, Active Monster Slot Cap, Monster Barn Slot Cap, and Waru Cap
Monster Life needs increases on some caps. The new Max Farm Level should be 50, the new Max Active Monster Slots should be 35, the new Max Monster Barn Slots should be 15, and the new Waru Cap should be 100 million.
EXP required to level up to: 41 = 100k, 42 and 43 = 125k, 44 and 45 = 150k, 46 and 47 = 175k, 48 and 49 = 200k, 50 = 250k

3. Improved Lucky Box
Regardless of your Farm Level, Lucky Boxes give a trifling amount of Warus. What needs to be done is every time your Farm Level reaches a level that ends with a 5 or a 0, the contents of the Lucky Box will be upgraded.
Chances for each item:
1-4: 2000 = 70%, 5000 = 20%, 10000 = 10%
5-9: 2000 = 50%, 5000 = 30%, 10000 = 20%
10-14: 2000 = 30%, 5000 = 40%, 10000 = 25%, 25000 = 5%
15-19: 2000 = 10%, 5000 = 50%, 10000 = 30%, 25000 = 10%
20-24: 5000 = 30%, 10000 = 45%, 25000 = 15%, 50000 = 5%, 1 Gem = 5%
25-29: 5000 = 10%, 10000 = 50%, 25000 = 20%, 50000 = 10%, 1 Gem = 10%
30-34: 10000 = 30%, 25000 = 40%, 50000 = 15%, 75000 = 5%, 1 Gem = 9%, 2 Gems = 1%
35-39: 10000 = 10%, 25000 = 45%, 50000 = 20%, 75000 = 10%, 1 Gem = 12%, 2 Gems = 3%
40-44: 25000 = 30%, 50000 = 35%, 75000 = 15%, 100000 = 5%, 1 Gem = 9%, 2 Gems = 5%, 3 Gems = 1%
45-49: 25000 = 10%, 50000 = 40%, 75000 = 20%, 100000 = 10%, 1 Gem = 7%, 2 Gems = 10%, 3 Gems = 3%
50: 50000 = 30%, 75000 = 25%, 100000 = 20%, 250000 = 5%, 2 Gems = 14%, 3 Gems = 5%, 5 Gems = 1%

4. Updated Life Extension
It's strange that the only regular monster rank that requires Gems to extend is S rank. It would make more sense and be more convenient if we could extend regular S rank monsters with Warus instead of Gems. The cost for extending regular S monsters should be 270000 Warus. But extending all 22 types of monsters all at S rank will cost about 6 million Warus and trying to recover 6 million in just 2 weeks is overwhelming. So what should be done as well is make extending monsters' life add 1 month instead of 2 weeks. As a bonus, it would be nice if we could extend SS rank monsters as well. Regular SS monsters should cost 4 gems while Special SS monsters should cost 6 gems.

5. Gain Farm EXP for Releasing Monsters
There are currently 2 ways to gain farm EXP, completing quests and nurturing your monsters. But there needs to be a new and faster method.
When you release a monster, you gain farm EXP based on the monster's rank and level.
EXP gained = (Rank of monster) x (Level of monster); C = 10, B = 20, B+ = 30, A = 40, A+ = 50, S = 60, SS = 70; Example: Releasing a level 30 S rank monster would give you 1800 EXP.

6. New Monster Types
With so many monsters in the game that aren't in Monster Life, there should be 3 new monster types added.
Aquatic - Effect: Combo Kill Orb EXP +20-140%
Pests and Critters - Effect: Combo Kill Orb Interval -1-7
Humans and Manlike - Effect: Rune Buff Duration +2-14%

7. New Special Monsters
And of course, there should be new Special Monsters as well.
Pipsqueak Mokadin: Rank SS, Ability: Strength +3%, Requirement: Permeating Solitude + Master Red Nirg
Pipsqueak Karianne: Rank SS, Ability: Intelligence +3%, Requirement: Permeating Vanity + Master Margana
Pipsqueak July: Rank SS, Ability: Dexterity +3%, Requirement: Permeating Anxiety + Master Rellik
Pipsqueak CQ57: Rank SS, Ability: Luck +3%, Requirement: Permeating Terror + Master Hsalf
Pipsqueak Plaid: Rank SS, Ability: All Stats +2%, Requirement: First Officer + Master Gawyllacs
Pipsqueak Crimson Queen: Rank SS, Ability: Skill Cooldown -10%, Requirement: Pipsqueak Cygnus + Queen Pepe
Pipsqueak Vellum: Rank SS, Ability: Max Crit Damage +5%, Requirement: Mole King + King Centipede (Pests and Critters Rank SS)
Pipsqueak Ursus: Rank SS, Ability: Potion Limit +5 in Ursus fight, Requirement: Mu Gong's Shadow + Ghostwood Stumpy
Pipsqueak Gollux: Rank SS, Ability: Death Count +5, Requirement: Pipsqueak Ursus + Tarantulus
Pipsqueak Aran: Rank SS, Ability: Invincibility +2 seconds when attacked, Requirement: Pipsqueak Mercedes + Pipsqueak Von Leon
Pipsqueak Evan: Rank SS, Ability: Chance to Ignore Death +5%, Requirement: Pipsqueak Luminous (Equilibrium) + Mir
Pipsqueak Zero Alpha: Rank SS, Ability: Damage Increase during DoT: 20% per second, Requirement: Pipsqueak Phantom + Netherworld Monk (Rank SS version)
Pipsqueak Zero Beta: Rank SS, Ability: Final Damage +2% for every 1 less than Max Monsters Hit (Stacks additively), Requirement: Pipsqueak Aran + Master Specter
Pipsqueak Kinesis: Rank SS, Ability: +1 Attack Speed, Requirement: Level 50 Farm
Pipsqueak Lotus: Rank SS, Ability: +1 Hit Count for multi-hit skills, Requirement: Pipsqueak Orchid + Pipsqueak Kinesis
Pipsqueak Damien: Rank SS, Ability: %HP Damage Taken -5%, Requirement: Inner Rage + Il Capo (Humans and Manlike Rank SS)

Comments

  • ふかせふかせ
    Reactions: 1,475
    Posts: 177
    Member, Private Tester
    edited September 2016
    One of the main reasons a lot of people gave up on monster life is that SS monsters cannot be revived, so being able to revive them is a very needed change. The stats they give and the fact that it takes much luck to get them makes it not worth trying to re-obtain every month.

    There's already many types of monsters so adding more would be a bit overwhelming and a lot to keep track of. Instead, maybe change the stats that certain monster types would give. Some useless stats such as +def and accuracy could be switched out for types you listed as new.
  • KerqxonKerqxon
    Reactions: 1,870
    Posts: 281
    Member
    edited September 2016
    I Agreed as well.
  • LilyflowerLilyflower
    Reactions: 4,030
    Posts: 760
    Member
    edited September 2016
    I agree with this monster life needs an update.
  • diveKamidiveKami
    Reactions: 405
    Posts: 6
    Member
    edited September 2016
    Yes please. Although idk how easy it would to implement for the game team.
  • KThxBaiNaoKThxBaiNao
    Reactions: 11,690
    Posts: 300
    Member
    edited September 2016
    I appreciate the time and thought you've put into this!

    It was very well organized feedback, and these seem like reasonable suggestions.

    I've forwarded this to the appropriate members of our team :)