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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Ursus causes crashes after certain attacks
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Besides, ever since our remote effects toggle was removed I've had all skills at 0% opacity upon entering Ursus. I'm still mourning the loss of the toggle. Skill transparency just doesn't work the same way.
Another note, Hero's combo orbs will come back now after being eaten. must re toggle or apply panic/puncture.
My team of six in Reboot crashed 2 out of 3 runs on Nov 11th, and they were all partial runs (we were aiming for only 10k team score) to avoid the bug and receive rewards. We haven't attempted this in a larger team since the first week of patch v.177. Perhaps a faster kill is what we need to circumvent the bug.
Pure speculation though.
EDIT: We must have gotten lucky with no mouth chews. We seemed to have only 1 mouth toss.
https://youtube.com/watch?v=vHq4hlUBccQ
EDIT2: Yeah today we had 2 runs get a mouth chew, which still dc's. But it seems ursus is holding back on mouth/hand attacks.
My 4-person group on Reboot completed three runs on Dec 2nd at around 2 AM PST, and we did not experience client crashes after any of Ursus's attacks (mouth/paw grabs, chews, throws). Can any other groups corroborate on this? My group will do another three runs after the next reset.
No more last second bombs.
Oh and bombs have varying timers now? Might have something to do with the changed status resistance system?