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Tower of Oz practice runs shouldn't deduct time
When you fall.
For me, I'm talking about Floor 22 of Oz, the dreaded cloud JQ. It's not for realsies.. I'm just trying to get better. :-(
Comments
Floors like the shooting game floor are relatively easy. I don't really feel you need to practice floors like that but you can still get experience through outside things such as the Bounty hunter shooting games if you really had trouble on that floor. They're essentially the same thing except re-skinned targets (and maybe different hit box sizes?)
You could argue that you could just do other jump quests to get better, but I feel that the only way to get better at a certain jump quest is to practice the same one you're trying to clear. Learn the tricks of that jump quest as you make mistakes. This becomes harder because you have less time to do them because you're punished for your mistakes which makes sense when you're doing a real run, because you have a goal of clearing that floor as quickly as possible.
In my opinion, I still feel that removing time reduction in practice runs would break the barrier of entry and possibly attract more players into attempting do the Tower of Oz content.
- No time restrictions, up to floor 40.
- No rewards (no exp, no drops, nothing)
- No ranking
- No unlocks
The only thing i think it isn't that big deal to change 22f practice is since you in the real run lose 1min if you fall , so you kind get in the pressure that a real run have.
Thank you all for your input.