If you're on this forum, you're probably already aware of this infamous badge. You might also be aware that it's the only obtainable item for the badge slot (read: badge and not emblem) that can hold potential, which creates a very real need for one to stay competitive with other maplers.
However, the issue here isn't how valuable it is, but rather that you can only get one per character, no ifs, ands, or buts about it. If you lose it through either a destructive scroll or just coming across it while being a noob and dropping it like one, which is understandable since disregarding it's capacity for potential it's worse than the Crystal Ventus badge, you can't ever get another on that character. I happen to be in the latter camp of how I came to lose this valuable badge, and I've come up with some simple solutions to this issue, because the price for losing this badge is quite steep considering that nearly any other endgame equip can be re-obtained and rebuilt, but this one cannot.
First, Nexon could simply make the badge tradable, either globally, through the account, or untradable upon equipping. This would give players an opportunity to do the quest on a high level mule then transfer it to their main character, or give people with multiple mules an opportunity to make some extra meso by selling these badges on the free market.
Secondly, they could make the quest to kill Captain Lantica a daily recurrence, giving those whom fail scrolls on their badges unlimited extra chances to make a really good badge instead of leaving them with a sub-par equip. yes I know about innocence scrolls
Lastly, and this is the nuclear option here, they could add an item to the Cash Shop that allows one to pay a sum of NX to be able to repeat a quest of their choosing that they've already finished. Of course, this would have to be balanced around, and Nexon could pick and choose which quests would be extremely unbalanced if one was allowed to repeat them and remove them from the pool, i.e quests with hefty sums of experience as a reward, job advancement quests, etc.
Looking forward to any input on this issue, as it's one that could be solved relatively easily and to the benefit of a great many people.
Comments
I've always been extremely careful with my badges, but a quest to re-obtain them would be much more natural. I've known several people who blew theirs up through star force or scrolls, and they would literally restart their character when it happened.
As Aggraphine said, Zakum helmets are no longer one-of-a-kind (and haven't been in years), but HT pendants are (although that should change soon), as are certain other items.
However, I don't think there is a need for that tag. The "repeat" quest shouldn't become available as long as you have the item. Just as, right now, you can get a new Emblem if you drop or destroy yours, but you don't get the quest for a new emblem as long as you have one in inventory or equipped.
Somehow I think that's a solution Nexon would be less willing to implement than a repeatable quest...
at least i would work it like this thought.
but yeah the quest should definitely be repeatable if you have lost the badge.