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Suggestion to make Reboot more fun for all players
Hello, long time mapler here. I've been playing for a good 5 years+ now. For the past 9 months or so i've been playing on reboot. I play a 210 merc and a 205 kanna.
The majority of my gameplay for me and a lot of other people is farming mesos. I would say for myself I do this on my kanna for atleast 75% of my time on maplestory. I know for myself this isn't a lot of fun after countless hours and i'm sure i speak on behalf of a lot of other players as well. It gets to the point where most of us would want to watch a tv show or play a different game while farming.
My suggestion is to implement a way to make just as many mesos in a way that would be viable for all classes. A lot of people who play this game enjoy bossing, event content, and then you have a few other people who will enjoy quests, training past 210, etc.
So perhaps, increase the meso drops on other mobs that way it would even out with some of the higher tier maps for farming. Ex; Northern heights. I know myself if I made just as many mesos training my merc on a map with lvl 210 mobs has I would sitting at northern heights with my kanna I would enjoy the game more. And i'm sure there are other people who would share that opinion. Maybe consider cycleing back towards all the content that as been released in the game and readjust it so that you are able to give players enough motive and incentive to do the content that does not get done by anyone who plays this game. Maybe make it so that quests give out a lot more mesos, or some of the party quests reward you with items that sell for a bigger amount to npcs.
Comments
Farming mesos will always be boring unfortunately. You might have more "fun" with it on your merc because you can train your main (I'm assuming its your main) while farming mesos. But ultimately the act of farming mesos will never really be fun. Its just something that you are going to have to live with unfortunately.
I think the idea of restructuring the game, so that the gameplay people enjoy can be productive towards there end goal and would be beneficial towards people playing now and people trying out the game in the future. Like to optimize getting from level 1~30 will always be the same method. With that said why not buff some of the other routes that people may share more interest in doing.
Which means: Mobs have 10x the HP, and no meso drops if you're over 20 levels higher than the mobs.
although, i've been playing around with the idea of a reboot only party quest that awards meso instead of exp.
If the rewards are not good enough, nobody will go there.
and i figured it was implied that it would have a daily limit... somewhere around 15 runs per day would be fine...
and then we would be returned to the problem of literally every mid-game to end-game boss being locked from the majority of players unless they pay out the nose for nearly every enhancement item (which the majority of that majority can't)...
the limit could be account-based, as in if you do it X amount of times on one character, then you will not be eligible to do the party quest on any other character until the next day, and the runs will be shared across all characters to avoid exploitation...
And since when is using multiple characters "cheating"?
Everyone in Reboot farms meso on their Kanna (or Phantom with a mule Kanna), instead of their main. Are they cheating?
People in all servers fight the easier bosses (normal Zakum, Hilla, etc) for cubes on multiple characters every day. Are they cheating?
Nexon practically forces us to make multiple characters (for link skills and character cards). Are we supposed to stop using them once they reach level 120?
Account-wide limits are reserved for Cash or Cash-equivalent content (like Reward Points), or special events with particularly valuable rewards (like Hot Day boxes). Normal game content like PQs, that give normal game items or meso, shouldn't have account-wide limits.
it's not so much about "exploitation" so much as "if you can get the best from doing X, and you can do X half way through the game, why would you continue exploring the game or seek other alternatives" and it's not how the game was intended to be played.
one of the best long lasting examples of this that has happened, is when Unleashed happened and removed entry limits from all PQ's in the PQ zone; that's when people not only stopped doing every other PQ other than maybe dimensional crack, but also started doing R&J exclusively for 70-140 as well as nobody bothering to finish the PQ. We can also talk about the broken EXP the Alien, haunted house and LKC maps were giving at the time when they were not fixed, and everyone just flooding into those 3 maps, not even checking out the other content available for training at the time
And a similar thing is happening on Reboot with Blackgate I guess Monsterpark is not considered normal game content?
just because some of the players resort to using multiple computers at the same time to get ahead, doesn't mean all players do or have to...
i'm just pointing out that people spoil the game for the rest of us by doing things like this, which in turn causes limits to be placed.
i also didn't say anything about leaving characters at XXX level either, if you want to take a character further, find someone willing to party with you, find some friends, be social, you could very much benefit from it...
or you could do it like i'm forced to every day, alone with no mules, i can assure you it's not impossible, nor is it too lengthy, it will take at most 7-10 months to go from 1 to 200, possibly another 5-7 months to reach 250 (not accounting for 2x events, varied by character), but it is nowhere near impossible, and it saves quite a bit of desk space, you'll also have some foot-room underneath said desk too...
but who am i kidding, the multibox mentality is becoming too toxic to even care...