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Wonderoid Jump Quest Difficulty
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Especially if you happen to get a random lag spike or DC and there goes all your progress.
But here's the twist. All that happened AFTER i entered the portal. So basically it was saying " Clear, Stage complete" 3 sec later, BOOM dead...........???
And it tossed me back at the beggining w/o letting me to enter again F1. A message would pop up and say "Where are you come from?" Had to press Leave.
I don't know if that rescued the android. ALDOE I FINISHED IT.
Nexon? EXPLAIN? Cuz i'm done with this sht.
Actually... my keyboard already broke... now my arrow keys keep getting stuck. I need a REFUND!!
I'm not a fan of jump quests, and this event can take a hike.
No kidding. I am finally on the second Android...-prepares myself for cancer- I hoenstly wanna collect accidents for free coins...
My frist run took 4 hours, the second one took a little over 1 and on my third run it only took me 34 minutes despite the courses getting harder after the first succesful run. You can do it guys after some time even the moving laser's pattern becomes obvious and you can breeze through it 4 out of 5 times, do it for that free 120 heart.
You can do it!
I had no idea there was even such event planned, which is a surprise considering I'm stalking KMS updates like a madman lol so seeing events from JMS or made in GMS is always a pleasure... well, it was at least, until now.
It had an interesting trailer showing some nice animation and a concept I can really get behind, because as I player, I always love having maple world expanded upon, even if the stories are no the main canon (like Orange mushroom temple). It peaked me enough to rush home from work, download and update the game and jump straight into maplestory again even though nothing "big" has hit yet. and after coming back to GMS just to try it out - all I have to sa is I'm just straight up disappointed.
I'm not a big fan of JQs myself. I won't do them for nothing (forest of tranquillity beh) but I'll do it everytime I see a good enough reason behind it (for example, the Blockbuster ones), so without even looking at the rewards I jumped straight into it. B1 to B3 were a piece of cake, and I think took me less than half an hour on the first run. But B4, oh baby, B4 took me 4 hours of frustration which in the end made me quit it, with the thought of leaving the game, not even a day in from my return.
A day later I calmed abit, got my mental fortitude back and decided to tackle B4 again. But to my surprise, I had to do them ALL all over again. Like before, was frustrated - but considering they were all pretty easy I just redo them (took me this time around ten minutes, which made me really optimistic about my chances versus B4). But alas, B4 was again, impossible to complete, even by trying to go in an easier way back the level while taking advantage of the buggy moving platformes planes, and I found myself quitting it, again, after another 4 hours of trying.
Now, I went and read some of what people are saying about the rewards, and if they're really that good then sure - good on you, Nexon!~
but some of us (I guess I'm not the only one) are just looking to have some fun experiencing new stories and quests in the fantasy world they love, and are not looking to drag themselves through punishment to get some more range.
rants over.
Yeah, no. I doubt they'll be any compensation for that. Maybe for the Investigation mode bug that has ruined people's runs, but that's unlocked after the first successful rescue.
The obstacles are just too difficult and need a rework. Maybe make the traps so that it doesn't kill you on the first hit.
When I first did B1 on Aster, the beginning part with the gas was a nightmare. Even on your way to the right, it can be quite challenging.
So when you finally get to the end, and you're being told "now go back to the beginning LULUL", thats where some people crack.
Its like... Super Meat Boy for example. Platform levels can be, and probably for that kind of reward, should be hard, and I'm all in on that.
But what real platformers do is put you straight into the action again, not let you have a 4 minute rewind of the level before getting to the challenging part.
If only players had the abillity to put a checkpoint behind places they found hard, sure, they could still spend hours trying to master it, but they won't get as frustrated as having to waste another 4 minutes just getting there every single time.
I get Nexon, I get trying to gatekeep people from just farming those hearts, I get that they want people to have their skill tested to get such high-end gear. But Nexon should really try and test peoples actual skill, not the amount of punishment and frustration a person can handle.
Aldoe i hate that JQ from the bottom of my heart, it got me addicted.
So i'm pretty sure by the time event ends, i'll have saved all wondroids.
You get a medal for that.
I'm not saying the whole thing should be removed or anything like that. Some things to change could be adding more checkpoints near harder parts of the level, changing certain traps to make them a little easier, maybe giving an easier alternative after a certain number of fails, or letting players access investigation mode without having to rescue an android (That would honestly be the easiest solution in my opinion).
I'm sure no one will care about my ranting comment, but come on we all deserve a chance at those cute new wondroids right?
Yeah, my favorite wondroids so far would be Rhea and Jax (appearance) but for the life of me...I can't do the JQ for either of them. I am one of those players who just...isn't good at Jump quests. Stuff like Gollux can take me over an hour on the Jump quest alone, Zakum...i once spent an entire night trying to clear =3=. Not all of us are amazing masters who can somehow "get it right". Yes, I managed to make it to B1, oh, I dced. NVM. I honestly asked my Dad (who grew up on stuff like Super Mario, aka the Infinite JQ) for help/advice because he could see how freakin mad I was getting. An EVENT should not be so difficult that nobody can get the sweet loots.