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Check out the v.237 Ignition: Cygnus Knights Redux Patch Notes here!
make trifling wind a passive skill again
i've already posted something similar but it was more of a question according to the VFM(?)
in that post i asked what would be best for toggle skills, even tho it hadn't got enough attention and votes i still believe it represents the general opinion for trifling wind/similar skills, of course it can't be adjusted per person (but in reality, why not? its not gonna be impossible to set it to stay on or off through deaths log offs etc, but since GMS only follows KMS i suppose that won't even be considered) however as trifling wind is not really a situational skill like teleport mastery where you wouldn't want to draw monster aggro by accident and it will not activate unless you are personally attacking, and that's why having it as a toggle is rather stupid, literally the only 2 classes who have final attack on toggle are wind archers and angelic buster, and that kinda sucks for us.