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short list of problems and how to fix them.

crimson24crimson24
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Posts: 102
Member
edited June 2017 in Suggestions, Feedback, and Requests
add level 130-200+ party play zones like the old lion heart castle and stronghold to the game with high hp mobs. change aran command mastery so it doesn't require the use of command but just gives 20% damage, allow Kaiser to heal without commands give other classes besides archmage, phantom, hero, dark knight, %total damage, %att, or final damage for damaging and or scaling purposes.(classes like bowmaster, marksman, shade, etc) the damage lost when not in distance or the monster not isolated is to high on marksman's last man standing, vital hunter, and remove -50% def on reckless hunt. give classes like aran, kaiser, Mercedes, and blaster alternatives to their linking/command playstyles without reducing their effectiveness/damage much if at all give mihile, canoneer, and mechanics back their laser skills and give mechanics siege mode lower the cooldown on battlemage battleking bar buff classes that are lacking in damage compared to the top/medium tier.(bishop, paladin, etc) 9.buff the range of mage teleport (luminous, etc) 10.add dark impale to hyper skill upgrades. Some classes are stuck with too many flat bonuses like +att or + stat which are much less powerful in terms of scaling than % buffs other classes get. Examples of this would be the skills of bowmaster and marksman when compared to classes like fire poison and ice lightning mage. the archers are very much underpowered in comparison and have to give up a lot for to get the little built in damage that they have, this needs to be balanced out.

will make another, better thread later.

Comments

  • PetalmagicPetalmagic
    Reactions: 7,660
    Posts: 1,572
    Member
    edited June 2017
    TLDR; Uhm...wut.
  • pepepepe
    Reactions: 2,125
    Posts: 161
    Member
    edited June 2017
    There is no need for another thread, just edit this one.
  • Its2Sharp4UIts2Sharp4U
    Reactions: 6,020
    Posts: 884
    Member
    edited June 2017
    crimson24 wrote: »
    • add level 130-200+ party play zones like the old lion heart castle and stronghold to the game with high hp mobs.
    • change aran command mastery so it doesn't require the use of command but just gives 20% damage
    • allow Kaiser to heal without commands
    • give other classes besides archmage, phantom, hero, dark knight, %total damage, %att, or final damage for damaging and or scaling purposes.
    • (classes like bowmaster, marksman, shade, etc) the damage lost when not in distance or the monster not isolated is to high on marksman's last man standing, vital hunter, and remove -50% def on reckless hunt.
    • give classes like aran, kaiser, Mercedes, and blaster alternatives to their linking/command playstyles without reducing their effectiveness/damage much if at all
    • give mihile, canoneer, and mechanics back their laser skills and give mechanics siege mode
    • lower the cooldown on battlemage battleking bar
    • buff classes that are lacking in damage compared to the top/medium tier.(bishop, paladin, etc)
    • buff the range of mage teleport (luminous, etc)
    • add dark impale to hyper skill upgrades.
    • Some classes are stuck with too many flat bonuses like +att or + stat which are much less powerful in terms of scaling than % buffs other classes get. Examples of this would be the skills of bowmaster and marksman when compared to classes like fire poison and ice lightning mage. the archers are very much underpowered in comparison and have to give up a lot for to get the little built in damage that they have, this needs to be balanced out.

    will make another, better thread later.

    You need to work on not only organization, but grammar too. Sure this isn't a literate course, but many people expect you to at least form short points with periods at the end of each sentence and having each thought or reference mentioned properly.

    ----
    On the other hand:

    Party Play isn't going to come back to Lion King's Castle. It was toxic as hell, full of hackers and harbored many rude players that stole other peoples maps. This remained final after we were able to keep it half a year than originally.

    For the rest, I have no comment on.
  • thrakkesthrakkes
    Reactions: 2,135
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    Member
    edited June 2017
    The current Luminous teleport, KMS always has this teleport range. Kanna teleport is literally OP so the range needs to get reduced for this class.

    Support classes no need damage buff, maybe reducing delay if its too long.

    I agree to replace Hyper Body hyper skills if not Beholder by Dark Impale, well I don't fully remember of passive hypers of DrK.

    Party Play won't come back.

  • OdysseyTwoOdysseyTwo
    Reactions: 2,850
    Posts: 226
    Member, Private Tester
    edited June 2017
    thrakkes wrote: »
    I agree to replace Hyper Body hyper skills if not Beholder by Dark Impale, well I don't fully remember of passive hypers of DrK.

    For the record, DrK's 3 Passive Hyper Skill groups are Gungnir's Descent, Final Pact, and Evil Eye (Called Beholder in KMS) which replaced the Hyper Body hyper skills. Rather than suggesting to add Dark Impale hypers, get to level 200, complete your 5th Job Advancement, and get 2 enhancement nodes that each have a Dark Impale boost component; you can add "Reinforce" to your Dark Impale up to 100% Final Damage, "Spread" at level 20 boost, and "Guardbreak" at level 40 boost.
  • NeospectorNeospector
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    Volunteer Forum Moderator
    edited June 2017
    The point of Aran's Command Mastery is to make it beneficial to use combo skills. You can turn combos off, but lose some damage. KMS was quite clear in their revamp of Aran during Heroes of Maple as to what they wanted the class to be like; reliant on combo skills, building up to 1000 combos, then getting a burst of damage with Adrenaline Rush.

    The same typically applies to Kaiser, Mercedes, and Blaster, however KMS hasn't explicitly said this like they have with Aran.
  • PetalmagicPetalmagic
    Reactions: 7,660
    Posts: 1,572
    Member
    edited June 2017
    thrakkes wrote: »
    The current Luminous teleport, KMS always has this teleport range. Kanna teleport is literally OP so the range needs to get reduced for this class.

    Support classes no need damage buff, maybe reducing delay if its too long.

    I agree to replace Hyper Body hyper skills if not Beholder by Dark Impale, well I don't fully remember of passive hypers of DrK.

    Party Play won't come back.

    Luminous still is lagging behind Evan and the common explorer Mage :T So I would say increase the range.