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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
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I'm not talking about damage here because they already do an absurd amount of damage, but nexon needs to remove the 100 throwing star cost from the buff(i forgot what the skill is called) i think its unfair that archer classes gets soul arrow that you can spam indefinetly without spending any resources(except mp) while NL has a relatively low-capped 700 to 2200 throwing star that consumes VERY quickly upon repeated uses.
you need to have high funding to kill bosses quickly or ur fucked. like i was doing easy horntail the other day i was just under the minimum range needed but i knew i could kill him because you get an hour to beat him and then i ran out of throwing stars because the fight dragged on for over 20 minutes.
i just think it's unfair that archer classes gets to have multiple 9999 arrows + soul arrow.
NL turns me off a bit because of this.
what are your thoughts?
Comments
Throwing Stars, meanwhile, make up a large chunk of Night Lord/Walker DPS;
For instance, I simply find it annoying that you cannot recharge certain stars (Balanced Furies) in any shops, and it's extremely specific where you can recharge. Thankfully, I have a Hyper Teleport Rock to get me to places. However, it is absurd that you cannot recharge at the most common towns such as Henesys, Nameless, Leafre, etc and your Android's shop. I think it is a bug, and Nexon refuses to address it.
I just think the whole "throwing star" system needs a slight overhaul. Perhaps make throwing star a type of equip? They do not necessarily have to change the formula for damage, but allow throwing stars to take less inventory space?