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Absolute Taste event - inventory clogger
Edit: please see the suggestion for an improved design, 2 responses down, and comment on it.
This event has us cooking recipes that get more and more complex as we tier up.
I've only gotten to tier 5, and the ingredients for it take up 11 ETC slots. I don't want to think about what it would take to cook at tier 10.
There are also 11 kinds of ingredient boxes (orange boxes). In Tespia, all of them drop all the time. I don't know whether in the live server, only the box for your current tier will drop. I think not, because you're allowed to try improving your score for lower-tier recipes, so you need to be able to collect their ingredients. So that's 11 slots in USE. But that's not all - they only stack to 99. You need more than 99 boxes, especially in the higher tiers, to get all the ingredients you'll experiment with. So several stacks for each tier.
The event also awards medals, that do not register in the collection (as of right now).
Bottom line, this event is going to be impossible for me, and for others like me who have chronically full inventories.
Please think of a way to make it more doable. Perhaps by keeping track of our event-related items (boxes and ingredients) in a separate UI, or a specialized bag, or a "pantry" NPC, or... anything but inventory. And also make the medals register in the collection.
Comments
1. Monsters drop a single item, called an Absolute Taste Ingredient Token (ATI Token). It's an ETC item and it stacks to 9999.
2. The cooking UI has an added window, which shows all the ingredients of the current tier. When you click on one, it asks you how many of those you want to add to your recipe. Your total number of ATI Tokens is reduced by that much. (One ingredient, of any Tier = one token).
This means you only need three ETC slots for the event: one for the ATI Tokens, one for the Feedback/hint tickets, and one for the Coins we get as rewards.
This design removes a couple of layers of RNG from ingredient collecting (getting the right box and getting the right ingredient from it), but the drop rate for the ATI Tokens can be as low as Nexon feels is right to still make the event as time-consuming / grindy as they like. That will help deal with the drop spam / loot lag aspect of the event.
What do you think?
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instead of playing with the rate
because for some that farm nodes/symbols all the time events items would be bad if to many other items are loted
but for people that dont farm such items and want to do events will be also bad if rate for them its bad
but for both will be nice if they can ignore list the item they want and not want
or make event items drop only when quest been activ and stop drop when the day limit its reached
please dont change"play" with drop rate all the time ;(
Pet's Ignore Item list has been updated and you can ignore event items.
However, a lot of these items, ignored, on the ground, still causes lag.
could not chek dont have pet in PTS but thats nice to hear
and about the lag its still nexon side to figureout to optimize that
but lowering the rate of event items its punishment for those that want the events and still be able to have a bit of time for dailys
either that or as i said event items to drop only when quest its been taken and untill daily limit its reached
My suggestion was not to lower the rate of event items.
I was suggesting replacing 11 different types of event boxes with a single token. It would only need to drop 1/11th as frequently, to give you the same amount of ingredients.
Are they serious?