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No new stuff? Here is why I logged in, or did I...

ota9x55ruri2pponota9x55ruri2ppon
Reactions: 1,580
Posts: 76
Member
edited September 2017 in General Chat
Yea, so I just want to hear some feedback from other players about the following thought of mine...

"NO BURNING, WELCOME BORING"
I don't know about you, but ever since Burning events came out I've never felt so excited in getting back to Maple,
that is, only for the time Burning lasted. I would love some feedback from you players, what do you think?
Do you feel the same way that time is wasting if there is nothing Burning? I guess I would like you to also look at things from perspective of a "novice" player.
By that I meant pretending you are a player who has never gotten a character over level 100 since started Maple and only had very little time to play.

Here are my current thoughts or, perhaps one may say, the situations I find myself in currently...
1. Burning allows me to try new job (new skills, new story line) at a very satisfying pace
2. To emphasize, I can spend just a few days here and there to achieve the goal (level) I want
3. I can also explore new regions I was never able to touch before because I have higher level characters now
4. Comparing to non-burning days, I feel I am actually "playing" (game) rather than "wasting" (time), I guess, again, it's the sense of *progress*
5. Not only regions, I have freedom to explore new quests as well without getting hit by the pain of "low level, can't do much (faster)" barrier.
6. The satisfaction from killing monsters you've never encountered before so easily is actually tremendous to me personally.
7. I feel more comfortable buying "supports" for those characters, like pets or hair coupons, because I feel I have dedication for my characters now, unlike before.

And I guess there would be many other little things here and there in my mind I still haven't mentioned, but I think the general idea is displayed above, that...
Burning brings my game days in Maplestory Progress, Real Enjoyment, and (Illusional or not) Dedication. (I can't see myself dedicate my life to -playing games- sorry)
Burning or No-Burning... I'd love to hear some thoughts, opinions, and feedback from various kinds of players (still existing) in Maplestory,
I say it this way because I know many of my friends including myself are losing, if not lost already, interest in sticking up to play this game hardcore like before,
but regardless it'd be fun to hear what the old (and the pro) players has to say as well as other novice players like me myself. Thank you very much for reading!

Happy Mapling!!
And, I guess for those with same thoughts, Good Luck trying your hardest to still Enjoy~!
itzThomas
  1. Burning or No-Burning16 votes
    1. Burning, Lets Go!
       44% (7 votes)
    2. No-Burning, nice and slow.
       0% (0 votes)
    3. Every now and then, change up the atmospheres~
       31% (5 votes)
    4. Well, whatever Nexon plans, it comes and it goes, follow the river flow and the wind~
       25% (4 votes)

Comments

  • WetAndColdWetAndCold
    Reactions: 865
    Posts: 28
    Member
    edited October 2017
    For me burning is just an opportunity I use to level up boring classes I would otherwise never want to touch. If you ever try to grind with a NW that isn't funded you will understand that pain. While other classes do have decent mobbing and help you level faster, burning makes it so much more bearable. I have over 20 character at level 120+ and honestly it has gotten to the point where I can't stand the repetition anymore. So burning every once in a while is nice for me. In terms of exploration in Maple. There really no point in exploring honestly. This isn't old maple where finding new places to grind is fun and exploring was actually meaningful. Now everything is practically set in stone. Level x to z you grind here then there. Questing is meaningless as the rewards and exp are crap.
    SlicedTimeTorippiitzThomas
  • foussiremixfoussiremix
    Reactions: 2,335
    Posts: 365
    Member, Private Tester
    edited October 2017
    I use burning for classes that are a pain to level *cough*probs gonna burn a milhile*cough*.
    Catooolooo
  • RailBirdRailBird
    Reactions: 2,450
    Posts: 158
    Member
    edited October 2017
    I have to agree with the others.
    Burning events are useful to quickly level up a class you don't intend to play much after reaching lv150, like a Link Skill mule or a boring class for your Legion.
    It's also kinda useful to try out a couple of new classes because there's no penalty in deleting it and creating a new Burned character.
    And besides, leveling up is already made as easy as it can get even without a Burning Event. It's just a convenient shortcut for boring or slow to level up classes. Nothing more than that. And if you really like a class you should have no problem leveling it up the normal way.
    itzThomas
  • AventyrAventyr
    Reactions: 850
    Posts: 21
    Member
    edited October 2017
    I share the same view as the rest of the responses, but I also understand where you are coming from.

    For a casual player, the questlines and such that a not-so-casual player views as "boring" might be considered fun. Of course, this isn't the case for everyone, but I think people have most people have forgotten how to immerse themselves into the maple world, and have instead become fixated on rewards and getting stronger.

    Burning events shorted the amount of time required to reach level requirements unlock certain content to explore for those who don't have as much time to play. While it shouldn't be permanent, it's nice to have every now and then.
  • TorippiTorippi
    Reactions: 1,540
    Posts: 46
    Member
    edited October 2017
    I've only used burning events to make link skill characters. For characters that I want to play as main or secondary, I prefer the normal way to level up (although x2 exp is also lovely). This way, I get to enjoy the class and skills thoroughly.
  • Traveler5577Traveler5577
    Reactions: 1,995
    Posts: 173
    Member
    edited October 2017
    i wished they would have updated the Ultimate Explorers by now? adding the high jump ability to whoever explorers gets inherted the abilitys maybe one or 2 from the Cygnus Knights. 2 atking abilitys, and 2 passives. 1 is a high jump, and the other passive is equiping higher level equipment 10 levels early on. and a better outfit to wear like before, a special looking weapon for whoever class gets to be the Ultimate explorer... and 1 atk skill for 2sd job, and the other for the 4th job... makes better sense right? >_<
    Lilyflower
  • NeospectorNeospector
    Reactions: 9,860
    Posts: 2,146
    Volunteer Forum Moderator
    edited October 2017
    i wished they would have updated the Ultimate Explorers by now? adding the high jump ability to whoever explorers gets inherted the abilitys maybe one or 2 from the Cygnus Knights. 2 atking abilitys, and 2 passives. 1 is a high jump, and the other passive is equiping higher level equipment 10 levels early on. and a better outfit to wear like before, a special looking weapon for whoever class gets to be the Ultimate explorer... and 1 atk skill for 2sd job, and the other for the 4th job... makes better sense right? >_<

    Ultimate Explorers were removed. Since their only purpose was to allow Cygnus Knights (who level-capped at 120) to reach level 200, and that restriction has since been removed and the cap updated (all classes can now reach level 250).

    You can still obtain the Ultimate Explorer skill for your class via a long questline on a normal Explorer.
  • AKradianAKradian
    Reactions: 40,340
    Posts: 6,342
    Member, Private Tester
    edited October 2017
    i wished they would have updated the Ultimate Explorers by now? adding the high jump ability to whoever explorers gets inherted the abilitys maybe one or 2 from the Cygnus Knights. 2 atking abilitys, and 2 passives. 1 is a high jump, and the other passive is equiping higher level equipment 10 levels early on. and a better outfit to wear like before, a special looking weapon for whoever class gets to be the Ultimate explorer... and 1 atk skill for 2sd job, and the other for the 4th job... makes better sense right? >_<

    Any class can get Rope Lift, the Kaiser/AB vertical grapple skill, at level 200.
    Equipping higher level gear is rather pointless nowadays, when leveling to 150-160 (where most of the best gear is) is so quick.
    Adding attacking skills is problematic, because each class is balanced carefully around its own skills. It would be impossible to make both "normal Shadower" and "Shadower with Cygnus skills" balanced. (The Cygnus skills we can get from the Empress' Might quest line are not a big deal because they're mostly outdated. But if you're talking about a revamp and skills that actually matter, then that breaks balance).