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Check out the v.256 - The Dark Ride: Limbo Patch Notes
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Can we please do something about drop rate?
Either let coupons and spider stack or revert the drop rate formula to be additive again. Farming node stones is PAINFUL for anyone without drop gear, even though you guys said you buffed it.
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Let alone arcane symbols, droplets, event items and the list goes on, the drop nerf was a huge mistake from nexon in my opinion and i wish they did something about it.
All they had to do was buff the drop rate universally (either that or make in game cubes more accessible with higher tier up rates on meisters). This would make it easier for unfunded. This would also bring down the price on nodestones for unfunded as funded would farm more too. Even with full drop rate gear before the nerf, the drop rate for symbols and droplets was disgusting. It's now almost non existent. Most of the people I know have been put off by these changes and have just stopped playing or farming in general. It's incredibly demotivating. It's like Nexon's purposely trying to slow down progression even for people who invest money heavily into the game to make things faster for themselves.
That is exactly what they intend.
Once you've hit 250 and maxed all your nodes and symbols, and beat all the bosses (possibly with a squad), what else is there to do on Maple? Some turn to FashionStory, some others just stop playing except for a weekly HLucid run and maybe a bit of flexing in Dojo or Dream Defender.
So yes, Nexon definitely wants to slow progression down, so not that many people would be in this state. They raised the cap on symbols, and may well do so again, but they don't want to power-creep too fast with more caps being raised, so they make it harder to reach the existing caps.
And they couldn't just make it harder to level up? People are already level 250 there's not much you can do, but honestly to tell you the truth the fact I can get to 150 in less than 24 hours of playtime on one of the naturally stronger (unfunded) classes is one of the main reasons why I drop my mains every 2 weeks. I get to 200 in a week and having a blast and all of a sudden it takes me a week to get from 200 to 201 no thanks, unless I can view myself maining the class for the next 4 years (which I don't). I wouldn't mind having to spend a month to get to 200 and have a slightly easier ride from 200-250 because unlocking nodestone core slots is already bothersome enough when you have 15+ cores you need but only 4 slots you can use from the start.
It's a matter of time before Nexon releases Big Bang 2: Electric Boogaloo and we have easier access to 250, 5th job skills are as easily obtainable as the current mastery books, an even more pay to win method to do more damage, and a level cap of 300.
Also, don't you think it's already enabling a power creep if you allow those who already hit the cap to continue to hit cap while those who were near it or not even close now have to work twice as hard as those who already spent all the cold cash on capping?
Agreed. When people start asking for progression without actual investment, you end up with a game like WoW. Where all time investment is arbitrary, and the time you put into the game means little to nothing 6 months from when you began playing.
How the hell are you getting 1 nodestone every 15 minutes? I was on a 2x coupon for 1hr and I got 0..... I really don't get it.
I get around 1 nodestone per 15 min (this is probably more like 1.5/15 min), but this is contingent on being able to 1HKO monsters in arcane river. In my case, this is at tranquils.
thats not a solution, because some of they player play this game for the grinding, and this drop rate nerff do make them want to quit the game.
Dunno about you, but I can one shot tranquils too, and I don't get a node every 15 minutes...even with DHS.
That's odd. Do you play on Reboot? If so, I can watch you train for 15 mins or so, and we can find out why we are having different rates. I'm 100% confident that 1.0 to 1.5 nodes per 15 mins is my rate at tranquils with 1HKO and only a spider summon.
2) Not everyone can afford paying real money to get a 2x card
3) Not everyone has as much drop rate as you might have
4)Not everyone has 3hrs to grind each day
5) Not everyone is strong enough to kill mobs as fst as u do
6) 2x event happen like once every 1-2months(they should happen much more often if u ask me).
7) There are more thing than just farming nodes such a symbols droplets event items quest items , rare weapons to use anvil on, getting more coins on CRA on reboot for example so that u dont need to go two times to cvell to get a weapon and the list goes on
As u can see theres more behind this nerf that affects all players in a negative way.
Sounds like you shouldn't get as many nodes as someone who has 3 hours to grind a day and can kill faster than you.
They have since Ascension to be honest.. just the ones in more recent times have been more negative. Well since Unleashed they have been pretty bad. The removal of party play areas was the main start of things really. Which was when many people quit from Unleashed onwards.