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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
here!
Implement Voice over language changing toggle
Please give us the option to choose which voice to use on classes, ie: English,Korean,Japanese etc....
some of us don't like the english voices, and prefer the japanese or korean voices etc....
please give us a toggle to choose between all the region classe's voices.
ps. in a few patches a couple more classes will get voice overs, so in a coulpe of months, even explorers could have voices and this rate.
Comments
(GMS might even implement the voice overs before that as we get different stuff from updates)
I don't think it's worth it.
That is a good point. Lord knows we have enough bloat as it is.
With that logic we also shouldn't have any: Totems/Crusader Codex & Familiars/Any other NON KMS Content.
Because all of that also clogs up the files.
The Client size of KMS = 7 GB ( More or less maybe 7.1GB Tops )
The Client Size of GMS = 10.1 GB ( Exactly )
*That's a 3GB Size difference*
For the "To allow for more then sound per skill" part i don't get it, the skills would still only have sounds ( and voice overs for the appropriate classes ), but you would have a toggle on the settings windows to choose between different voice over languages and not only be stuck on english. ( for gms )
Let me try to explain.
Consider your local McDonald's restaurant. They have their menu of dishes appropriate to your country.
Now you want to tell them, "I hear that in Japan, McDonald's serves sushi. I want you to carry sushi too. All it takes is letting me pick from the Japanese menu."
Well, no, that's not all it takes. It would mean that they have to stock the ingredients for sushi in their kitchen, and they'd have to teach their workers how to make it.
That's exactly what would have to happen for the Japanese voice-overs. We'd have to store them in our client, and we'd have to teach the client where to find them, because right now the client only knows a 1:1 relationship skill->voice. You want to teach it a new relationship, skill+language->voice.
No other version of MS has mutliple sounds for the same skill (except male/female), so this would not be the same as copying Crusader Codex from Japan (which as you might have noticed, still got messed up... would you want your voices to get doubled or unsynced as soon as new patches with new skills appear?).
It would be completely original content and, in my opinion, totally not worth the effort to make and maintain.
Then again, I'm not a weeb.
This is not an impossible task since other games have different languages such as Portal 2, etc. I know it is a lot of work changing the code so it could recognize more than 1 sound stored for each skill.
The jankiest solution to have the language selection is have them in their own tracks like how we have SFX, Music and Skills. If I wanted Japanese, I would slide English and Korean down to MUTE and pull Japanese.
But I really would like to hear characters in other languages besides English.
Other games use different data structures.
I don't think you understand the problem. It's not the UI of how you select the language. It's where to put the different language sound clips in the data, and how to make the code know where to find them. It's not impossible. It's not even hard. But it is work that is probably not worth it, and a constant headache with keeping it all synchronized every time a class gets updated.
Pleease? Oh and for MapleStory 2?
The Korean VA for female characters is soooo cute
Please Nexon, don't give VA to Explorer, Resistance, etc.
I understand character based jobs like Heroes, Kinesis, Cadena,..
but not on characters designed to give US the power to make them the way we want