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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Can we revert Kaiser please?
The KMS changes are just... disappointing.
Dragon link is now pretty much garbage. I have to use Dragon Slash first and then use Gigas in order to get the 15% more final damage. It's not worth it, the time spent using Dragon Slash wastes more DPS, there's no incentive to use it other than to fill up gauge faster, which is only marginally useful in bosses that DR when your Kaiser's Majesty is already used up. There was real incentive to use the combo keys in the old system because of the damage increase, but now you lose out on more than you gain.
The loss of 15% final damage is really disappointing, especially since I only recently was able to solo Hellux and now I won't be able to, but the thing I'm even more disappointed in is the dumbing down of gameplay style. I really liked being able to use the arrow keys and attack keys (my other favorites are Aran and Blaster), it's more fun than no-brainer spamming a single skill key for dps, which is what Kaiser has turned into now, except for the occasional uses of Wing Beat and Tempest Blades.
For those who don't know what I'm referring to:
http://forums.maplestory.nexon.net/discussion/877/did-this-patch-kill-kaiser
Comments
edit: This is really making me have the urge to quit the game.
It doesn't matter whether or not kaiser is best or worse. We're talking about the mechanics here. The new changes of doing the input commands barely function and could be considered as broken. The reward of actually performing these input skills are non existent. If they were to nerf kaiser's damage, then by all means, do so. But break the mechanics? No. Do you even play kaiser or you just happy it doesn't effect you?
The door is definitely gonna miss the wallet for sure.
edit: I'm all for seeing people with different opinions but literally inserting a broken function into a game and have it be considered as "yes the new changes to kaiser is good" is beyond me.
Please give me rational reasons why the new broken mechanic is a good change.
I am free to express how disgusted I am with the current broken mechanics. And if this continues to bother me, I am allowed to free to do and speak how I wish about the system, which can potentially leave me to quit. So what? You pointed me the door and I'll make it through if need be. If my expression bothers you so much to the point where you think me leaving is a 'threat', maybe you should be the one staying off the forums and onto the safe space. Name checks out.
edit: If you're all complaining about kaiser being op. The simple fix was to remove the 15% extra damage via using dragon link. But no, break the mechanics and say this is a wonderful idea with a straight face. Could we have some rational debate or we just going to ignore the facts and continue to whine about dps than the mechanic itself?
**The system obviously works if in other versions who never had our version they never had an issue.**
This is a very bold claim, I hope you are legitimate with that statement and not obviously assuming.
For those who don't understand and cbf with doing research and understanding what Kaisers are complaining about:
Basically, Kaisers had the option to use combos of their attacks in order to increase their damage by 15%. So for example, Kaisers main attack is Gigas Wave. If you have the attack set on the "Spacebar" key, then in order for you to activate your Dragon Link/Combo attack you would have to press(or hold if you wanted to continuously attack) Spacebar + Up arrow key + Forward arrow key(if you're facing the right/left then you press the right/left arrow key).
Now, you have to use a first job attack followed by a new combo to activate the 15% buff. But just initiating the new combo immediately makes it do LESS dps because of the missed first burst of Gigas Wave. So there's no point in using the new system especially since there is almost never time to actually just hold the attack and you would have to continuously reset and apply the combo all over again.