[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.233 Destiny: Remastered Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

The Attic

AKradianAKradian
Reactions: 39,815
Posts: 6,243
Volunteer Forum Moderator, Private Tester
edited June 2017 in Suggestions, Feedback, and Requests
TL;DR: Character-specific storage for untradeable items.

The Problem

Since MapleStory's launch, over 13 years ago, the number of different items in the game has increased a hundredfold. But the maximum size of a character's inventory has only increased by a third.
Most items (that aren't just discarded or sold to NPCs) can be moved to storage and thence to other characters. But as the game progresses, more and more items that are introduced are "untradeable". Once one has acquired one of these items, one is faced with a difficult choice: give up an inventory slot to keep the item, or drop it and lose it forever.

Both events and permanent content tend to award these untradeables: equipment, chairs, titles, scrolls, potions, boss souls, coins, and more. Older characters who participate in events and play through new content, accumulate more and more of these items over time. Many of the rewards are "useless", either because they were purely decorative even when awarded, or because power creep has made them obsolete. However, some people view them as memorabilia, and are loathe to part with them. These people end up with an inventory so full of untradeables that they have little room for the items that are actually of use.

The Suggested Solution

Add a new feature to the game, named The Attic, like the place in a real-world house where people store memorabilia and rarely-used items (like baby's first shoes, or the Christmas tree decorations).
The Attic has the following features:
  1. Has a UI similar to Storage. This makes it easy to code and intuitive to use. Note that this means slots are not pre-assigned to equip/use/etc/setup. Each character is free to fill their Attic with whatever items they like to collect.
  2. Specific to each character. This is to preserve the untradeability of whatever is put inside.
  3. Can only hold untradeable items (including items that could be made tradeable-once). This is so the Attic is not used as just more storage for such things as potions or crafting materials, that can be put into the regular Storage. Note that on Reboot, this includes all equipment.
  4. Can contain Cash items that can't be moved to Cash storage. For example, the snapback hats from the Heroes of Maple event.
  5. Can only have items inserted or removed once a day. As described above, the Attic is meant for memorabilia. Items that are kept for sentimental reasons, and have no real use. Restricting access to once a day will prevent people from using it to avoid expanding their inventory, by storing alternate equipment sets (e.g. drop gear) or other frequently-used items. Note that looking into the Attic should not be restricted. Collectors like to stare at their hoard.
  6. Very large. Ideally, the Attic should be "infinite." At the rate that MapleStory gives us untradeable chairs and titles, they alone would overflow any finite storage sooner or later. If that's not possible, the size of the Attic should be a function of the size of the character's regular inventory. This would reward people for expanding their inventory, without adding yet another cash grab for players to complain about.

Brief discussions of other solutions suggested for the same problem

  • Increase maximum inventory size
    This would only be a temporary solution to the problem, because new events and content keep raining more and more items on us. Also, this could be abused by people who don't collect memorabilia, and would use the entire inventory size for useful items. A limited "bag" of useful items is a staple of all RPG's.
  • Add more bags, and allow more bags of the same type to be used simultaneously
    Only solves the problem for specific items, and temporarily at that. Also, an inelegant solution, requiring one to go through several layers of "inventory" to find any one item.
  • Make chairs and titles into collections, like mounts and medals.
    While this is a good idea, and probably necessary if the Attic can't be made "infinite", it does not solve the problems of the Equipment, Use, and ETC tabs.
  • Make all, or most, "untradeable" items into "movable in account only"
    This would certainly help to reduce inventory clog, and most users would be happy with this solution. However, it would greatly blur the "role playing" lines between characters, if they can share equipment and even quest rewards. It would also lose Nexon money on Sharing Tags and (Platinum) Scissors of Karma.


Its2Sharp4USlicedTimeStarrySWolfRollsPhantomMasterThiefpepemorkShadowParadoxNeonTwilightArgent

Comments

  • StarrySWolfStarrySWolf
    Reactions: 1,155
    Posts: 73
    Member
    edited June 2017
    I would say yes to this but I also want maple to go ahead and make the pink purse size increase to 20 slots and call it like big purse or something that way my etc tab doesn't have scattered coins everywhere pls <3 my thoughts on the untradeable item to become account moveable would be limited like chairs title and SOME equips ones that do not require a PSOK or sharing tags also clothes storage for non-movable to cs items would be nice would love a house to storage stuff in or something similar
  • PhantomMasterThiefPhantomMasterThief
    Reactions: 3,195
    Posts: 480
    Member, Private Tester
    edited January 2018
    Can we get a response on this, this seems like a neat idea.
  • morkmork
    Reactions: 690
    Posts: 20
    Member, Private Tester
    edited January 2018
    Id personally like to see a CS invent update like NX that's been equipped be in its own section to make it easier to search though... 300 pieces of NX equips that's mixed up with tradable items and untradable items it's just annoying and needs a revamp would make life much easier
    NeonTwilight
  • pepepepe
    Reactions: 2,125
    Posts: 161
    Member
    edited January 2018
    I proposed a similar solution before finding out its already been suggested, seems like I'm not alone in this. Something has to be done.