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**Gaining the Population: Advertising **

RyoManRyoMan
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edited March 2018 in Suggestions, Feedback, and Requests
Strategic Advertising
Prelude: During the innocent days of Maplestory's conception, in 2006 the company broke records and set the MMO world on fire. Since then there have been peaks and valleys. During the 2011, Maplestory ran a huge campigen celebrating their huge accomplishments. The primary goal should be getting as many hits on the website as possible. That would result in more downloads conversions. Here are some old numbers cited from Wikipedia
  • In 2006, Wizet revealed they earned over US$ 300 million from MapleStory. In Global MapleStory (GMS), more than a million players have bought items in the Cash Shop. In 2006, Nexon announced MapleStory had a combined total of 39 million user accounts worldwide. MapleStory Global has over 8 million users as of 2011. As of 2014, it was among the top ten MMOs by worldwide revenue.

  • Nexon America put out not only an announcement about the number of players and the fact that the game is celebrating six years, but also some great statistics like 749,320 pets have been purchased and 5,426,694 haircuts have been received. Maplestory tops 8 million users

    To celebrate, Nexon is rolling out a series of anniversary-themed in-game events and prizes throughout the entire month of May.

    MapleStory continues to break its own records as more and more players continue to fall in love with its vibrant art style, exciting action-themed gameplay and compelling lore that depicts the ongoing struggle to battle the Black Mage and his army of minions. To illustrate just how massive Maple World has grown, consider that over the past six years, MapleStory players have:

    Created 24,074,342 characters
    Purchased 749,320 pets
    Performed 97,883 weddings
    Received 5,426,694 haircuts
    Traversed 14 vast worlds
    Collectively created more than 143,000 guilds
    Additionally, a staggering eight million accounts have been registered throughout the six years Nexon has been servicing MapleStory in North America, and the growth rate shows no signs of slowing. In December 2010, the game’s massive Big Bang content update propelled the game to a new concurrent player record (136,000), nearly doubling its previous concurrency record in North America.

    Even more in-game prizes may become available in celebration of MapleStory’s upcoming 500,000 Facebook fan milestone. With just 15,000 more “likes” needed to reach the half million fan goal, Nexon will award half a million prizes to players if the goal is met by May 11, 2011, the official date of MapleStory’s sixth anniversary.
    Cited from https://www.webcitation.org/5ynGGFbh5?url=http://www.gamersdailynews.com/story-23437-MapleStory-Tops-Eight-Million-Users-Six-Years.html


The numbers are staggering and it shows the barometer that was set very high for future mmos to come. It is no surprise that Nostalgia videos on youtube are very trendy, with many over 500k views. This was a landmark game that swept the world, with many having life long memories of this game. Maplestory was successful in gaining and retaining customers through this time period. But, after 2011 advertising slow down throughout the years, to a point where its almost nonexistent. Yes, there are Maple Ads out there, but if you're not logged on Maplestory's home page, you are hard press to run across them. Listed below will be some suggestion that I think will draw in more customer acquisitions by targeting the right audience, at the right places, and at the right time.

Target Audience: Young Generation

  • Kids need to flock this game again. With the major advancements in technology, there are million of devices and apps grabbing their attention. Kids attention spans are reasonably short, and as a result marketing strategies have to be more aggressive than ever, so they can once again flood this game. There are tons of content, kids just need to be here to enjoy them, and grab their friends along for the journey. They will be the ones to create their own memories with their peers from school, their neighborhoods, parks/playgrounds, and those they meet online. The ones that have been here before have our own memories that keep us engaged and coming back for more. Kids will appreciate the game for what is now, and become less critical of the changes since they are experiencing a brand new game for themselves.

Commercials
  • Commercials Ads were common then, because social media was not a prevalent source of marketing, and it was completely nonexistent during 2003-05. Ads on Toonami and Nickelodeon was how I found the game. Even though I was a sophomore in college in 05, I had to watch my daily douse of anime, Samurai Jack, Power Puff Girls, and Doug. Now when I watch these channels with my little cousins, there are no commercials for Maplestory, but you will see ads for other mobile and online games. Running a few ads here during big campaigns and updates will send kids/teens/young adults in droves packing the servers.
Pros
  1. Always the best place to catch kids attention, because they will always watch cartoons
  2. Always a guaranteed place to find them in mass numbers
  3. Great place to advertise for Back to School, Holiday, and Anniversary Campaings
Cons
  1. Cost Intensive

Social Media

  • Social Media have been proven to be a viable tool in marketing. Although there is very little cost associated with this marketing strategy, keen eyes and a hyper sense of awareness is needed to be able to reap the benefits. There are a lot of risks with social media marketing, that are not very noticeable. One of the major risks, there are tons of competition competing for the audience, many using the same tactics. Kids and young adults attention span will change constantly, so there are no sure-fire marketing trends with the social platform. Keens eyes and awareness is needed to know when to start a campaign, when to shift gears towards another campaign, or pull out altogether. Simply allocating more funds for a campaign in the social world will not guarantee the right eyes will see it.
  • Snapchat, Instagram, Vine, Kik, and Facebook are the top social platforms that the young demographic uses. Providing ads on these platforms when they sign or throughout their navigation of the sites will ensure they will at least pay attention to them, before swiping. While it will get their eyes and attention, the game will have to grow in popularity with the young generation before many would consider it. Having ads here will increase their trust that this is a trendy game and they will be more inclined to visit the website and download.
Pros
  1. Having ads on the right platform will give the impression Maplestory is viral and trendy
  2. Be able to target the young demographic and their friends
  3. The least cost intensive of many marketing strategies
Cons
  1. Kids are very impressonible, so ad strategies will constantly have to change and revamp
  2. Kids change apps/social platforms all the time, where ever their friends are, is where they will be and that could be anywhere
  3. The new social craze/trend will appeal to them, so marketing here will require constant adapting

Mobile

  • Mobile advertising is another viable option. Kids are drawn to mobile apps and many of those are social media apps. Ads on Mobile Games will increase the odds of getting their attention. Some of the games that kids are drawn to the most, are quirky, silly, and non complex. Most of these games are very trendy in the app stores with many hits and votes. Older kids will be drawn to 3D Robots, Fighters, Superheroes, and game that resemble their favorite cartoons. One thing these games all have in common - they imply some sort of ad watching, for reviving a portion of playable energy, increasing play turns, increase lives, or some other in-game benefit. The player is forced to watch the 30sec ad, which is more than enough to get them tapping/clicking the ad. By the time the ad cycles through a couple times, the player will out of curiosity click the ad. This will translate into more hits and clicks on the website.
Pros
  1. Be able to gain players from advertising on their favorite games
  2. They will be locked into watching the ad, ensuring their interest
  3. A guaranteed method being trendy, with the trendy games/apps
    Cons
  1. Constant shift in strategy, as popular games change overtime


K-Pop

  • Cross promotion with Korea and K-Pop could set a new ground breaking record. K-Pop is a rising genre that is taking the US and the world over by storm.BTS is a popular group that won the American Music Awards, they have also performed in New York on Dicks Clark ABC's New Years Eve Celebration hosted Ryan Seacrest, and performed on the Ellen Show. They have a legion of BTS Army followers that are all over the world and they flood their videos with multi millions of views. This could be a great way to get millions of players back playing the game again, by cross promoting and advertising the hottest genre, while being the first in the US to do so.


This is just my collection of thoughts on what I think will draw and attract more players to the game. Please leave your suggestion, comment, and state whether you agree or not. Hopefully some of this will be implemented somehow and new life will frolic the game again.

Thank you for reading,
-RyoMan >:) B) o:)


[I had to edit this several times for corrections]

Comments

  • CatoooloooCatooolooo
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    edited March 2018
    Nex Korea and Nex Japan still do TV ads and lots of mobile stuff, it's really only Nexon Am that have decided for no reason to not do ads anymore, they wont even get most of the spin-off games localized (like Maplestory: The Girl of Fate) or support apps for the main game (like Maple Hands) that have been released and well received in Korea and Japan (and I think there as a chinese release of them too)

    they are/ have been trying social media Viraling for the last few big updates Via the "Share" events (Nova, Over Ride,V, and a few others I think had this) and using the players to share the news of big updates, it's not working that well, especially when you have issues like the last few ban waves that scare off new players.

    they should localize these apps and games, advertise them and then that should pull in more players to the main game, instead the team makes decisions like "to better advertise our Cash shop RNG, lets never directly sell Perm HTR, Perm second pend slot ever again, instead make it all RNG"
    ManiOhRyoManSlicedTimePhantomMasterThiefsaladsenpaii
  • RyoManRyoMan
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    edited March 2018
    Nexon in Korea, Japan, and China still advertise. Hopefully, they could all come together to make MS a worldwide success again. K-Pop have been branching out into the US market and have been the first international genre in a longtime making huge strides in the US. A cross promotion event of that nature will draw in tons of people. But, with any major marketing campaign NA servers would need to handle the mass influx of people without being unstable and crashing.

    The marketing strategy that require people to "share" it, is an old strategy that needs to be thrown out. Just like any business, people will spread the word if they are happy. People will spend more if they are happy. NA need to post visible Ads on social media platforms that when tapped or clicked, they will be directed to the website or new user page that is rarely used.

    The stats prove that US/GMS is a huge market, overlooking it is a big mistake.
    saladsenpaii
  • DarkPassengerDarkPassenger
    Reactions: 8,980
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    edited March 2018
    It may be too late to try to gain new players. The Company by no means is in it's "death stage" but it already reached maturity, meaning the consumers it has now, are the ones their focus has to remain in. New customers are attracted during introduction stage. The mistake they made was targeting specifically the younger audience. Especially how fast society changes.
  • RyoManRyoMan
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    edited March 2018
    It may be too late to try to gain new players. The Company by no means is in it's "death stage" but it already reached maturity, meaning the consumers it has now, are the ones their focus has to remain in. New customers are attracted during introduction stage. The mistake they made was targeting specifically the younger audience. Especially how fast society changes.

    Every company needs new people. New faces are tale-tale signs that the company is current with the times, regenerate multi-streams of income, and etc.. This company needs to revamp its marketing strategies to stay ahead. Nexon is staying afloat, but how much longer can they do things go on this way? There are really 2 options here: get aggressive with marketing or merge the servers (something I know they don't want to do). New faces will accept the game for what is and not judge it. Current players today all have left for a time period and came back, only to leave again. Young people have the free time to commit to grinding, socializing, and experiencing this game with their friends. It will be new to them, it needs to grow with them.

    We (current/old) players have experience everything the game already and very critical of any changes. They will need to be the ones to carry the mantle so it can spread into their generation. Otherwise, this game will die from stagnation. The events are geared towards the youth as they should be, they just need to be here to participate.

    The K-Pop idea came to mind because I believe cross promoting will do a couple of things:

    • Help improve KoreaMS relationship with NA/GMS
    • Ensure Korea faith that Korea Culture is Popular with the US, and they may be more inclined to release other Maple products in our market sooner (MS2, Maplestory M, and others)
    • Boost Korean Culture popularity here is the US
    • Give GMS the opportunity to attach themselves to the hottest group among the youth worldwide

    I know it might seem like a stretch to some. But, if you do the numbers, it would seem NX purchases are in a downward slope. At any given time there could be 2-4k people on the servers (rough estimate with Steam numbers in mind), if 100 people at any given time purchase 100k NX every day for 12 months, that would average out to $3.9million. The numbers are a fraction of what the company did from 2005-2011. During that time their marketing strategies worked, it needs to work again.
  • DarkPassengerDarkPassenger
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    edited March 2018
    RyoMan wrote: »
    It may be too late to try to gain new players. The Company by no means is in it's "death stage" but it already reached maturity, meaning the consumers it has now, are the ones their focus has to remain in. New customers are attracted during introduction stage. The mistake they made was targeting specifically the younger audience. Especially how fast society changes.

    Every company needs new people. New faces are tale-tale signs that the company is current with the times, regenerate multi-streams of income, and etc.. This company needs to revamp its marketing strategies to stay ahead. Nexon is staying afloat, but how much longer can they do things go on this way? There are really 2 options here: get aggressive with marketing or merge the servers (something I know they don't want to do). New faces will accept the game for what is and not judge it. Current players today all have left for a time period and came back, only to leave again. Young people have the free time to commit to grinding, socializing, and experiencing this game with their friends. It will be new to them, it needs to grow with them.

    We (current/old) players have experience everything the game already and very critical of any changes. They will need to be the ones to carry the mantle so it can spread into their generation. Otherwise, this game will die from stagnation. The events are geared towards the youth as they should be, they just need to be here to participate.

    The K-Pop idea came to mind because I believe cross promoting will do a couple of things:

    • Help improve KoreaMS relationship with NA/GMS
    • Ensure Korea faith that Korea Culture is Popular with the US, and they may be more inclined to release other Maple products in our market sooner (MS2, Maplestory M, and others)
    • Boost Korean Culture popularity here is the US
    • Give GMS the opportunity to attach themselves to the hottest group among the youth worldwide

    I know it might seem like a stretch to some. But, if you do the numbers, it would seem NX purchases are in a downward slope. At any given time there could be 2-4k people on the servers (rough estimate with Steam numbers in mind), if 100 people at any given time purchase 100k NX every day for 12 months, that would average out to $3.9million. The numbers are a fraction of what the company did from 2005-2011. During that time their marketing strategies worked, it needs to work again.

    companies in their maturity stage tend to focus on retention and not conversion. The only thing I would think of that attracted younger players was the 2D and the graphics, but with the recent way console gaming has been with 4k and newer games with story line, or even computer game titles with better resolutions and graphics/storylines, 2D side scrolling isnt trending anymore. Interests change in such a short amount of time, from what appealed from maplestory to what appeals now to the consumers, it's been a quantum leap. Their main focus should be retention. Making things better for the consumers they have now. Word of mouth and commercials wouldnt have a successful conversion rate anymore, considering American mindset is different than other regions. American consumers now want fast paced action packed.

    or even if commericals did attract new players, it wouldnt mean the new players will spend money, and if they dont spend money on NX, then the commercials werent successful, and result in net loss.
  • AKradianAKradian
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    edited March 2018
    RyoMan wrote: »
    I know it might seem like a stretch to some. But, if you do the numbers, it would seem NX purchases are in a downward slope. At any given time there could be 2-4k people on the servers (rough estimate with Steam numbers in mind), if 100 people at any given time purchase 100k NX every day for 12 months, that would average out to $3.9million. The numbers are a fraction of what the company did from 2005-2011. During that time their marketing strategies worked, it needs to work again.

    "If you do the numbers" works better if you don't make the numbers up out of thin air.
    Nexon, as a publicly traded company, actually publishes their numbers every quarter: http://ir.nexon.co.jp/en/
  • RyoManRyoMan
    Reactions: 1,230
    Posts: 103
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    edited March 2018
    RyoMan wrote: »
    It may be too late to try to gain new players. The Company by no means is in it's "death stage" but it already reached maturity, meaning the consumers it has now, are the ones their focus has to remain in. New customers are attracted during introduction stage. The mistake they made was targeting specifically the younger audience. Especially how fast society changes.

    Every company needs new people. New faces are tale-tale signs that the company is current with the times, regenerate multi-streams of income, and etc.. This company needs to revamp its marketing strategies to stay ahead. Nexon is staying afloat, but how much longer can they do things go on this way? There are really 2 options here: get aggressive with marketing or merge the servers (something I know they don't want to do). New faces will accept the game for what is and not judge it. Current players today all have left for a time period and came back, only to leave again. Young people have the free time to commit to grinding, socializing, and experiencing this game with their friends. It will be new to them, it needs to grow with them.

    We (current/old) players have experience everything the game already and very critical of any changes. They will need to be the ones to carry the mantle so it can spread into their generation. Otherwise, this game will die from stagnation. The events are geared towards the youth as they should be, they just need to be here to participate.

    The K-Pop idea came to mind because I believe cross promoting will do a couple of things:
    • Help improve KoreaMS relationship with NA/GMS
    • Ensure Korea faith that Korea Culture is Popular with the US, and they may be more inclined to release other Maple products in our market sooner (MS2, Maplestory M, and others)
    • Boost Korean Culture popularity here is the US
    • Give GMS the opportunity to attach themselves to the hottest group among the youth worldwide

    I know it might seem like a stretch to some. But, if you do the numbers, it would seem NX purchases are in a downward slope. At any given time there could be 2-4k people on the servers (rough estimate with Steam numbers in mind), if 100 people at any given time purchase 100k NX every day for 12 months, that would average out to $3.9million. The numbers are a fraction of what the company did from 2005-2011. During that time their marketing strategies worked, it needs to work again.

    companies in their maturity stage tend to focus on retention and not conversion. The only thing I would think of that attracted younger players was the 2D and the graphics, but with the recent way console gaming has been with 4k and newer games with story line, or even computer game titles with better resolutions and graphics/storylines, 2D side scrolling isnt trending anymore. Interests change in such a short amount of time, from what appealed from maplestory to what appeals now to the consumers, it's been a quantum leap. Their main focus should be retention. Making things better for the consumers they have now. Word of mouth and commercials wouldnt have a successful conversion rate anymore, considering American mindset is different than other regions. American consumers now want fast paced action packed.

    or even if commericals did attract new players, it wouldnt mean the new players will spend money, and if they dont spend money on NX, then the commercials werent successful, and result in net loss.


    You can't have retention unless there are customers to retain. The Best Retention is seeking new prospects. Advertising needs to happen. Let me ask a question: Can you remember an Ad/Commerical/Promotion anywhere else, that was not done primarily on this site since 2014? What attracted people to this game is a number of many things, socializing is what most people have said. 2D games will always be popular with kids because they remind them of cartoons. Maplestory in its conception was the first 2D game to have a huge "Open World" feel to it with massive maps, expansive worlds, airships/boat rides, and vast continents. One of the top gaming categories is Open World landscapes. That's 2 checks in favor of MS. Here is a list of popular 2D Games that kids play:

    • Poptropica - Is a vast online game kids play in school or home, where they learn as they explore the worlds.
    • Minecraft - although its 3D the graphic have a 2D feel to them
    • Neopets
    • Woozworld
    • Whyville - like Poptropica they learn as they explore the world
    • FusionFall - A popular 2D Cartoon Network game
    • Cartoon Network, Disney, Disney XD, etc. games are majority 2D
    • A number of 2D Mobile Games that are among the most popular in app stores
    • A number of 2D Flash Games that kids still play to this day
    • PBS kids games
    • Tons of other games


    Even Maplestory make an appearance on this list at the top of google search when searching for popular kids online/virtual world/mmo games. But, it was this the only list it made an appearance on.
    https://www.gamezebo.com/2012/03/14/top-10-online-and-virtual-worlds-kids/

    Branding and marketing will allow kids to experience this game. The more kids know about it, the more they will be here and their friends.
    AKradian wrote: »
    RyoMan wrote: »
    I know it might seem like a stretch to some. But, if you do the numbers, it would seem NX purchases are in a downward slope. At any given time there could be 2-4k people on the servers (rough estimate with Steam numbers in mind), if 100 people at any given time purchase 100k NX every day for 12 months, that would average out to $3.9million. The numbers are a fraction of what the company did from 2005-2011. During that time their marketing strategies worked, it needs to work again.

    "If you do the numbers" works better if you don't make the numbers up out of thin air.
    Nexon, as a publicly traded company, actually publishes their numbers every quarter: http://ir.nexon.co.jp/en/

    Sorry about that and thanks for the link. B)

  • RyoManRyoMan
    Reactions: 1,230
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    edited March 2018
    From the Quarterly Annual Report from the link that was provided, the US market contributes 4% of the earnings. That is why they are hesitant on pushing other Nexon products in this region. If strategic advertising happens again, the opportunities for Nexon here and the global market will be unmatched. Remember Maplestory is Nexon's flagship game, it is "the game" that everyone knows Nexon for. Improving the image of the game in the global market and letting this game become attached and branded to kids will allow this Nexon to continue to break global records. Their achievements were good in 2017. But, MS performance in the global/US market was stagnant. Nexon US market needs to promote this game so that Nexon Global/US as a whole will thrive. When our market is thriving, is when we will see other Nexon titles coming here sooner.
  • DarkPassengerDarkPassenger
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    edited March 2018
    it just means people aren't willing to spend in the U.S as much as other regions
  • RyoManRyoMan
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    edited March 2018
    Don't underestimate the explosive potential of advertising. A little advertising the right way will brand Nexon into the minds and make them relevant for this generation, here in the US/Global market. Our Market is different from any other around the world. Success in the US will mean 9 times of the 10 global success, as every country idolizes and copy our market trends. That would trickle down into every other market Nexon is in. MapleSEA is experiencing a slump in population just like GMS. It would help their market out as well.

    Maplestory is a game that is over 14yrs old in GMS. Any company that expands decades will experience a downturn or slump. Those that make it to multi-generation status have to learn from mistakes and see pitfalls before they happen. Constant readapting and changing, because nothing ever stay the same. The old player base has changed, grew up, and managing their own lives. A new generation needs to be here, so they can grow up with their kids. Many of the old players have kids of their own and out of the 8million player base that was here before, I would estimate that 1/3-2/3rds of them have children.

    It would be awesome if their kids approached them(the old players) to play MS. Because the parents are familiar with MS, they would be more inclined to let them play. Their parents would play with them. Because our market is ever changing, you got to advertise/change/adapt for each generation, you have to be willing to change with the times.
  • DarkPassengerDarkPassenger
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    edited March 2018
    RyoMan wrote: »
    Don't underestimate the explosive potential of advertising. A little advertising the right way will brand Nexon into the minds and make them relevant for this generation, here in the US/Global market. Our Market is different from any other around the world. Success in the US will mean 9 times of the 10 global success, as every country idolizes and copy our market trends. That would trickle down into every other market Nexon is in. MapleSEA is experiencing a slump in population just like GMS. It would help their market out as well.

    Maplestory is a game that is over 14yrs old in GMS. Any company that expands decades will experience a downturn or slump. Those that make it to multi-generation status have to learn from mistakes and see pitfalls before they happen. Constant readapting and changing, because nothing ever stay the same. The old player base has changed, grew up, and managing their own lives. A new generation needs to be here, so they can grow up with their kids. Many of the old players have kids of their own and out of the 8million player base that was here before, I would estimate that 1/3-2/3rds of them have children.

    It would be awesome if their kids approached them(the old players) to play MS. Because the parents are familiar with MS, they would be more inclined to let them play. Their parents would play with them. Because our market is ever changing, you got to advertise/change/adapt for each generation, you have to be willing to change with the times.

    They've had 13 Years to "brand" themselves, it stuck with some and they have those loyal customers, but once branded, it's spread through word of mouth for being that good, and it went just like that when Maplestory peaked. But it cannot be like that anymore. These kinds of games aren't trending anymore. Their marketing team probably knows how expensive itll be to advertise with a high risk of non-conversion.

    Moreover, if the U.S is just 4% of their margins, and they do well annually, it means they don't need the U.S market to stay as you said "afloat", they'll survive.
    One thing is trying to pull in new players, but it's another to get current players to spend. Their profit margins aren't in how many new players they get but how much players overall spend.
  • RyoManRyoMan
    Reactions: 1,230
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    edited March 2018
    RyoMan wrote: »
    Don't underestimate the explosive potential of advertising. A little advertising the right way will brand Nexon into the minds and make them relevant for this generation, here in the US/Global market. Our Market is different from any other around the world. Success in the US will mean 9 times of the 10 global success, as every country idolizes and copy our market trends. That would trickle down into every other market Nexon is in. MapleSEA is experiencing a slump in population just like GMS. It would help their market out as well.

    Maplestory is a game that is over 14yrs old in GMS. Any company that expands decades will experience a downturn or slump. Those that make it to multi-generation status have to learn from mistakes and see pitfalls before they happen. Constant readapting and changing, because nothing ever stay the same. The old player base has changed, grew up, and managing their own lives. A new generation needs to be here, so they can grow up with their kids. Many of the old players have kids of their own and out of the 8million player base that was here before, I would estimate that 1/3-2/3rds of them have children.

    It would be awesome if their kids approached them(the old players) to play MS. Because the parents are familiar with MS, they would be more inclined to let them play. Their parents would play with them. Because our market is ever changing, you got to advertise/change/adapt for each generation, you have to be willing to change with the times.

    They've had 13 Years to "brand" themselves, it stuck with some and they have those loyal customers, but once branded, it's spread through word of mouth for being that good, and it went just like that when Maplestory peaked. But it cannot be like that anymore. These kinds of games aren't trending anymore. Their marketing team probably knows how expensive itll be to advertise with a high risk of non-conversion.

    Moreover, if the U.S is just 4% of their margins, and they do well annually, it means they don't need the U.S market to stay as you said "afloat", they'll survive.
    One thing is trying to pull in new players, but it's another to get current players to spend. Their profit margins aren't in how many new players they get but how much players overall spend.

    You're making good points, but every company at some point either change and adapt or stay the course. Did you know that Blockbuster could have acquired Netflix? But, not willing to change and adapt, they lost out on acquiring one of the biggest assets of our generation, when Netflix was in its conception. They choose to overlook the opportunity in front of them and stayed the course. Staying the course is fine when there are steady customers to keep the company afloat in the green when margins are high. With the current state of the servers, a server merger would not sit well with this generation. Word of mouth would be the company is failing despite the numbers, because a lot of people will not care to research. Any bad press in the US market can spell overnight doom for any global company.

    Adapting and changing can offset all of the above. It does not hurt, and what is there to lose? If successful the benefits are enormous and if the marketing campaign is "not-so-successful," the US world will know Maplestory is still alive and people will still come out of curiosity. Any number of new people coming here will be good and prolong the life of the servers.

    If the servers are populated again, then that would restore faith in Nexon as a whole. Advertising will be worth every penny and worth the risks. No company can be afraid to take Risks in business.

    Let me explain just how big BTS and K-Pop is here in the US. I live in a remote country town here in Tenn, where the population is under 10k. There is only 1 Pre-k School, 1 Elementary School, 1 Middle School, and 1 High School here. My little cousin goes to the middle school here and they had their own BTS army(following) here before they won the American Music Awards. Anything that is popular in the country, is a few years old in the cities. Nexon is already an established Korean Company here in the US. And K-Pop is the new Boy Bands/Groups for the US, they are this generation NSYNC and Backstreet Boys. A cross promotion event will send their following to the game in droves. Those kids will spread the word and now Maplestory is viral and current to this generation, with new people following and playing for years to come. They will grow through school with the game and 5-6yrs later Maplestory would successfully reach the 20yr benchmark.

    I don't think K-Pop could have been popular in the US at a better time, and no other company/industry seem to know what to do with K-Pop in our market. This would be a golden opportunity and it would keep MS ahead of the trends and current with the times.
  • RyoManRyoMan
    Reactions: 1,230
    Posts: 103
    Member
    edited April 2018
    I wonder if anyone remembers these Viral Commercials from 2010? With a little bit of searching the interwebs, I came across some videos that was saved on this website: http://www.butcherbirdstudios.com/maplestory-introduces-three-new-character-classes-2/ This was during the release of the new (at the time) 3 Resistance Classes.

    The Cosplay style they used then was ingenious during a time when cosplaying was unheard of in this market. Now Cosplaying has taken over the gaming, comic book, and sci-fi industries, not to mention these industries intermingle. You can find Cosplaying at the following big events:

    • Any number of Video Games Cons
    • Twitch Con
    • Comic Con
    • Anime Con
    • K-Pop Con (which will be in the US sometime this year)
    • Any number of Sci-fi/Movie Cons

    Advertising in this style set the trend for every other company to follow. Not one was doing this at that time and it stuck gold then. These videos was funny, and just plain ol' good. Below are the videos that someone saved 3yrs ago.

    Mechanic Class - Eric Class is OP



    Battle Mage Class - Zombie Class OP - MagePowerOver 9000



    Wild Hunter Class - Vikings would be OP



    Social Media is Bigger than Ever today. All they would have to do is Rinse and Repeat the same process, upload to Vine or some other popular site, and with a little funding this could be viable for today's time.
  • DarkPassengerDarkPassenger
    Reactions: 8,980
    Posts: 2,669
    Member
    edited April 2018
    Again, all this costs money that isn't 100% guaranteed returned by new players that might play. Especially how deep the game has gotten where one has to invest a lot of time and some money to know the game, most kids are impatient now and are likely to drop it within 3 months of play.
  • RyoManRyoMan
    Reactions: 1,230
    Posts: 103
    Member
    edited April 2018
    Again, all this costs money that isn't 100% guaranteed returned by new players that might play. Especially how deep the game has gotten where one has to invest a lot of time and some money to know the game, most kids are impatient now and are likely to drop it within 3 months of play.

    4K Ultra HD Phones and Cameras are common these days. 4k Streaming services are common. Most editing software is compatible with 4k/HD(they are probably already using them). Uploading to Social Media is free. Just time and a little money editing and staging/acting is all that would be needed. The state of the servers means that extra measures need to be taken, despite the concerns. It is what risks is all about.

    {edit}

    If this was done in 2010, this means there is a Proven Track Record of it being massively successful (look at the initial post for 2010's numbers). Everyone is doing the same style of videos on Youtube and other streaming services today, most of them are doing it for free. Maplestory did this ahead of the trend for advertising in 2010, Social Media was not prevalent then. Now, this style of video is the norm.

    They have few things in favor here: Experience, Proven Track Record, Setting a Market Trend. They can do this now and take the gaming world by storm. Also, Cosplaying is a theme for the MapleFest. I think they would know what to do here better than other game company/industry.