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Closing Star Planet

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  • AKradianAKradian
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    edited October 2016
    Diannika
    Diannika said:

    of course, that all assumes you dont care at all about the other things you can get from it like pot scrolls, stamps, etc and are only farming Rp therefore only doing trifling while you are online
    Well yes, but if you're in Star Planet playing One Card, you're not getting any of those other things, either.

    Anyway, I see you completely ignored my list of suggestions on what new RP sources should be added.
  • DiannikaDiannika
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    edited October 2016
    tbf, if you are in star planet playing onecard (i personally preferred supernatural yut :p ) you WOULD have a chance at getting those other things, as you could have the higher level boxes going while you were there :-P plus the other stuff you could get like exp coupons, mounts, etc.
    1. Train (kill non-boss mobs). Normally I'd Reward this, as AznboiE suggested. However, with the state of botting in the game as it is, I'd rather not. Or cap the reward at, say, 1000 mobs in your level range. Any more than that give you nothing.

    No. Just no. people should not get reward points for grinding. people should be playing the game, not mindlessly grinding non-stop.

    2. Craft and Harvest. I'd say get one RP per fatigue point spent, up to some daily limit.
    possibly moderately doable, but you arent being rewarded for actually DOING game stuff. Still, it could encourage more people to craft... which actually would probably do a major shakeup of the non-reboot economy, which i think is rather ridiculous anyway, so ill give it a tentative maybe. But i can see how it could be easily abused, unless the amount given is too small to help much.

    3. Quest. Every quest completed should give a Reward Point, same as they now give guild Contribution. Longer quest lines can give an extra bonus, as you suggested. However, since they're not repeatable, it doesn't really matter either way.
    Id say every questline should give a small number of points, or every ACTIVE quest (not talking quests unless they are very long, but then that becomes a grey area, so id stick with quest lines) but that should be a thing anyway (just as bosses seem to need to be rebalanced anyway), and as you said wouldnt make a real difference int he long run to reward points, tho it WOULD likely make a difference in getting people to actually play the game. maybe....

    4. Party Quests, and other daily/hourly content (such as DI, Evo, Commerci solo voyages, Kritias Invasion, Flag Race, vaious events).
    Grey area... party quests require you to be able to find a party in your level range who wants to do it at the same time as you. which is HARD even when its required for an event. still, maybe it could help make it easier, so *Shrug* as it is now, not really feasable.

    5. Merchant. We should get some RP per hour of having a shop open, up to some daily cap. Note that goldfarmer bots have shops too. Maybe this will give Nexon some motivation to hunt them down and close them.
    OH HELL NO. you already got paid for having a shop when you bought the darned thing

    6. Enhance gear. Using scrolls, cubes, spell traces, star-force, stamps, hammers, etc, should all give some Reward Points.
    now its getting ridiculous...... what exactly do you think is rewardable about that?

    7. Socialize. I'd like to Reward being social in-game, but I'm afraid this will just lead to people spamming chat. If anyone has a suggestion on how to do it right, I'd love to hear it.
    not feasable, and do you really want to be dealing mainly with people only talking to you to get a reward? but, if you really want to reward socializing, revamp fame to provide some sort of buff based on your daily number... maybe +1%exp per fame up to 100, with people able to change individuals fame once per day, raise daily total limit to say 10 or 20, give the ability to undo fame change for 1 min after you make it (to fix the oops wrong button issues) and dont allow reciprocal faming you cannot change someones fame who has changed yours that same day) buff and daily fame resets at midnight, and if worried about too much extra exp, make it so someone can only get up to +10 per hour... meaning it would take 10 playing hours to get to the 100% buff

    8. AFK. AznboiE suggested Rewarding time logged in (much the same as we get guild Contribution and Willpower for it). While I'd personally gain from this since I'm logged in 24/7, I don't really think it's justified.
    nothing to say to this one

    Note that for all this to not be a pain in the neck, the requirement to go in Cash Shop after every 10 times of earning RP should be lifted. If Star Planet can let you play however many games it takes to get to 1500 points before forcing you to "settle" in the Cash Shop, so can MapleStory itself.

    another thing that should be a thing anyway
  • SkyTheDestroyerSkyTheDestroyer
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    edited October 2016
    AKradian
    AKradian said:

    8. AFK. AznboiE suggested Rewarding time logged in (much the same as we get guild Contribution and Willpower for it). While I'd personally gain from this since I'm logged in 24/7, I don't really think it's justified.
    Well, KMS has a guild skill that does exactly this. We didn't receive it because we didn't have the Reward Points system at the time of the Guild Revamp, thus we never got the guild skill that gives you Reward Points for being logged in. This is why guilds at their max level have 4 leftover SP.

    Someone made a post on the Reddit about it and I replied about it, actually: https://www.reddit.com/r/Maplestory/comments/4z1r9i/rp_with_guild_skills/d6scmf2/

    https://orangemushroom.net/2013/11/12/kms-ver-1-2-203-maplestory-fly-your-story-maple/

    In the FLY update a few years ago, the guild system was revamped with many things, including a guild skill that gives Reward Points (Mileage in KMS) hourly (2/3/4/5 Reward Points per hour, much like the hourly Contribution).

    But at this point, GMS hadn't received the Reward Points system, so they just removed the skill when we got the guild revamp. We still don't have the skill (that's why there's an extra 4 SP left over on a level 25 guild), even after the introduction of Reward Points.
    And I just put this into a suggestion: http://forums.maplestory.nexon.net/discussion/1000/add-the-hourly-reward-points-guild-skill-into-gms

    Diannika
    Diannika said:

    .... the monster collection requires you to be able to kill things... im not sure you understand how it works....
    It's not hard to kill things... you don't need to be funded at all to kill some mobs...especially if they're like level 40 like AKradian said...unless if you're saying that wouldn't be "part of the game"...? Then I'm not sure what you're considering as "the game", but if mining, harvesting, crafting, chatting, bossing, and grinding isn't part of the game then I don't know what is.

    I might've loved the extra Reward Points that Star Planet has given me, but I agree with the people that say we should shift it towards the Maple World side.
  • AKradianAKradian
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    edited October 2016
    Diannika
    Diannika said:

    tbf, if you are in star planet playing onecard (i personally preferred supernatural yut :p ) you WOULD have a chance at getting those other things, as you could have the higher level boxes going while you were there :-P plus the other stuff you could get like exp coupons, mounts, etc.
    1. Train (kill non-boss mobs). Normally I'd Reward this, as AznboiE suggested. However, with the state of botting in the game as it is, I'd rather not. Or cap the reward at, say, 1000 mobs in your level range. Any more than that give you nothing.

    No. Just no. people should not get reward points for grinding. people should be playing the game, not mindlessly grinding non-stop.

    2. Craft and Harvest. I'd say get one RP per fatigue point spent, up to some daily limit.
    possibly moderately doable, but you arent being rewarded for actually DOING game stuff. Still, it could encourage more people to craft... which actually would probably do a major shakeup of the non-reboot economy, which i think is rather ridiculous anyway, so ill give it a tentative maybe. But i can see how it could be easily abused, unless the amount given is too small to help much.

    3. Quest. Every quest completed should give a Reward Point, same as they now give guild Contribution. Longer quest lines can give an extra bonus, as you suggested. However, since they're not repeatable, it doesn't really matter either way.
    Id say every questline should give a small number of points, or every ACTIVE quest (not talking quests unless they are very long, but then that becomes a grey area, so id stick with quest lines) but that should be a thing anyway (just as bosses seem to need to be rebalanced anyway), and as you said wouldnt make a real difference int he long run to reward points, tho it WOULD likely make a difference in getting people to actually play the game. maybe....

    4. Party Quests, and other daily/hourly content (such as DI, Evo, Commerci solo voyages, Kritias Invasion, Flag Race, vaious events).
    Grey area... party quests require you to be able to find a party in your level range who wants to do it at the same time as you. which is HARD even when its required for an event. still, maybe it could help make it easier, so *Shrug* as it is now, not really feasable.

    5. Merchant. We should get some RP per hour of having a shop open, up to some daily cap. Note that goldfarmer bots have shops too. Maybe this will give Nexon some motivation to hunt them down and close them.
    OH HELL NO. you already got paid for having a shop when you bought the darned thing

    6. Enhance gear. Using scrolls, cubes, spell traces, star-force, stamps, hammers, etc, should all give some Reward Points.
    now its getting ridiculous...... what exactly do you think is rewardable about that?

    7. Socialize. I'd like to Reward being social in-game, but I'm afraid this will just lead to people spamming chat. If anyone has a suggestion on how to do it right, I'd love to hear it.
    not feasable, and do you really want to be dealing mainly with people only talking to you to get a reward? but, if you really want to reward socializing, revamp fame to provide some sort of buff based on your daily number... maybe +1%exp per fame up to 100, with people able to change individuals fame once per day, raise daily total limit to say 10 or 20, give the ability to undo fame change for 1 min after you make it (to fix the oops wrong button issues) and dont allow reciprocal faming you cannot change someones fame who has changed yours that same day) buff and daily fame resets at midnight, and if worried about too much extra exp, make it so someone can only get up to +10 per hour... meaning it would take 10 playing hours to get to the 100% buff

    8. AFK. AznboiE suggested Rewarding time logged in (much the same as we get guild Contribution and Willpower for it). While I'd personally gain from this since I'm logged in 24/7, I don't really think it's justified.
    nothing to say to this one

    Note that for all this to not be a pain in the neck, the requirement to go in Cash Shop after every 10 times of earning RP should be lifted. If Star Planet can let you play however many games it takes to get to 1500 points before forcing you to "settle" in the Cash Shop, so can MapleStory itself.

    another thing that should be a thing anyway
    Wait, so... playing Yut is "playing the game" but grinding, crafting, merching, etc, is not?

    Obviously, doing all these things is rewarding in its own way, or people wouldn't already be doing them. Same for bossing. People used to boss daily before RP, too, you know. For exp, for drops, for thrills, or for guild contribution.
    The whole idea behind Reward Points, or in their original name "Mileage", is to be something you earn while doing all the things you already do in Maple.

    Specifically about PQ's: maybe if they gave RP, it wouldn't be so hard to find a party?
    JettLuvsUSkyTheDestroyer
  • KerBansotKerBansot
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    edited October 2016
    AKradian
    AKradian said:



    Wait, so... playing Yut is "playing the game" but grinding, crafting, merching, etc, is not?

    Obviously, doing all these things is rewarding in its own way, or people wouldn't already be doing them. Same for bossing. People used to boss daily before RP, too, you know. For exp, for drops, for thrills, or for guild contribution.
    The whole idea behind Reward Points, or in their original name "Mileage", is to be something you earn while doing all the things you already do in Maple.
    But we're talking about earning "game play points", or the KMS name "mileage", and those should be given for doing Maple things. The idea behind

    Specifically about PQ's: maybe if they gave RP, it wouldn't be so hard to find a party?
    Dude, let it go. I already got called insane for suggesting MC and bossing because it required you to "gasp" kill things. On a game.. QUE HORROR! Or I maybe I was called insane for finding it odd that level 30 chars needed to cube their gear or you know.. asking for an elaboration. MOTO HORROR!

    Don't let it happen to you.

    I'm done with this thread. I wouldn't have been had I not seen the responses to your suggestions. Clearly, there is nothing in the actual game that deserves RP.

    So I'll just look at my quest specialist medal, my full inventory of event/quest chairs, my fully maxed traits that I did not use trait boost potions on, my meister crafting level, my max mesos from merching blades I've earned since commerci first opened, or my 1m GP in COMPLETE UTTER DISBELIEF that it meant I y'know, actually took the time to play the game. What on earth was I thinking?
  • DiannikaDiannika
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    edited October 2016
    umm... the comment about Yut was only what star planet game i preferred, and was talking about earning things OTHER then RP from the boxes. (instead of farming them just for RP) in response to you saying if you were on star planet you wouldnt be getting the other stuff from the boxes either.... YET AGAIN i will say I AM NOT SAYING IT SHOULD BE BROUGHT BACK!

    I didnt say no to crafting and harvesting, i pointed out more people crafting could shake up the economy and then said that in my mind that would be a good thing, my only negative about it was it could be easily abused... and as i pointed out before, SOMEONE abuses pretty much everything in the game (not necessarily the same person, i mean in general... its just a peril of gaming. there will always be people trying to cheat)

    I agreed party quests ould be a good idea, and possibly encourage more people to do it, but as a replacement ,as it is now, it is not feasible. Not enough people do party quests meaning it often isnt possible for people who want to do it to find an appropriately sized party in the right level range.

    and again ill say, you already get reward points for opening a shop when you buy a shop (unless you get the rewards point ones, which are extremely limited) which was my only objection to rewards points from shops (and that is despite the fact that its something you cant do on reboot so would only effect non-reboot players :-p )

    And i said questing should already have RP as part of the rewards, i only agreed with you that it wouldnt make a large impact on the rewards points because they mostly arent repeatable. (and proposed an alternative distribution option) However, it would probably encourage people do actualy DO the questlines, the actual game content, instead of mindless grinding till endgame and then just bossing.
  • DiannikaDiannika
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    edited October 2016
    KerBansot
    KerBansot said:



    Dude, let it go. I already got called insane for suggesting MC and bossing because it required you to "gasp" kill things. On a game.. QUE HORROR! Or I maybe I was called insane for finding it odd that level 30 chars needed to cube their gear or you know.. asking for an elaboration. MOTO HORROR!

    Don't let it happen to you.

    I'm done with this thread. I wouldn't have been had I not seen the responses to your suggestions. Clearly, there is nothing in the actual game that deserves RP.

    So I'll just look at my quest specialist medal, my full inventory of event/quest chairs, my fully maxed traits that I did not use trait boost potions on, my meister crafting level, my max mesos from merching blades I've earned since commerci first opened, or my 1m GP in COMPLETE UTTER DISBELIEF that it meant I y'know, actually took the time to play the game. What on earth was I thinking?
    1) YOU didnt get called insane, you comments did... there is a HUGE difference.
    2) that was because you are being an elitest snob who thinks only high-level people have a right to enjoy the game and actually have decent stats for their level, or have inventory space, or anyh of the other things available in reward shop.
  • AKradianAKradian
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    edited October 2016
    Rebooters don't need that many Reward Points anyway. Their Rewards Shop contains a total of 23,000 RP worth of items, of which 17,000 is cubes that are more easily bought for meso.

    As for PQ's, as soon as it's announced that PQ'ing gives RP, people will flock there. There is no "as it is now", because the announcement will change things.

    I'd rather people "abuse" crafting than Yut, tbh. It takes a lot more time and resources. If someone chooses the spend their day harvesting on all chars until they run out of fatigue, that's fine by me. More materials in FM.

    Regarding grinding, I did say it would be limited to 1000 enemies a day. That's less than half an hour, even on a low-level character with poor mobbing skills. Although I only want to limit it due to botters. Otherwise, I'm not going to judge people. If what they like to do in Maple is endlessly grind for levels, let them. Why is that not "playing the game"?
  • DiannikaDiannika
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    edited October 2016
    SkyTheDestroyer

    Diannika
    Diannika said:

    .... the monster collection requires you to be able to kill things... im not sure you understand how it works....
    It's not hard to kill things... you don't need to be funded at all to kill some mobs...especially if they're like level 40 like AKradian said...unless if you're saying that wouldn't be "part of the game"...? Then I'm not sure what you're considering as "the game", but if mining, harvesting, crafting, chatting, bossing, and grinding isn't part of the game then I don't know what is.

    I might've loved the extra Reward Points that Star Planet has given me, but I agree with the people that say we should shift it towards the Maple World side.
    I think MC SHOULD give more RP.... which was what i was saying.... the other person was saying it shouldnt.... because it doesnt involve killing. (to them)
    (for the other things, see my response above) Also i never said bossing shouldnt give RP. I never said it doesnt need rebalancing... in fact, i clearly said it DOES seem to need rebalancing, SEPERATE from the star planet replacement. What i said is it should not be the ONLY change
  • DiannikaDiannika
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    edited October 2016
    AKradian
    AKradian said:

    Rebooters don't need that many Reward Points anyway. Their Rewards Shop contains a total of 23,000 RP worth of items, of which 17,000 is cubes that are more easily bought for meso.

    Thats why it not being available in reboot WASNT something i objected to lol.

    tho tbf, reboot does get event items in as well at times. (futuroid boxes, keys for the school event...) and for those of us who actually star force every level of gear, on multple chars, AND cant boss much, buying cubes with meso isnt actually that much easier... or it technically is i suppose, but you have to give up the other things you can buy with meso. Having the option to use Reward points is nice.


    As for PQ's, as soon as it's announced that PQ'ing gives RP, people will flock there. There is no "as it is now", because the announcement will change things.
    perhaps, but we cant know for sure. Friendstory gives NX items (inventory space,) plus exp coupons, buff coupons, and more, and plenty of people dont bother with that. I think it could be a good idea, i just dont think it should be relied on as a REPLACEMENT yet

    I'd rather people "abuse" crafting than Yut, tbh. It takes a lot more time and resources. If someone chooses the spend their day harvesting on all chars until they run out of fatigue, that's fine by me. More materials in FM.
    yeh, pretty much what i siad :) (thats where the shaking up the economy comes in.)

    Regarding grinding, I did say it would be limited to 1000 enemies a day. That's less than half an hour, even on a low-level character with poor mobbing skills. Although I only want to limit it due to botters. Otherwise, I'm not going to judge people. If what they like to do in Maple is endlessly grind for levels, let them. Why is that not "playing the game"?

    Are you PLAYING the game if you are just rolling the monopoly dice and not actually moving around doing the other stuff that is part of the game? (rough example as the game i wanted to use is not mainstream so i had to subsitute, but you get the idea, even if the specific analogy is weak. tho if you know firefly the game, use that in its place, as that is much more analogous to a game like this then monopoly is)

    They dont spend all that time and money on the game to develop content just for people to not use the content. Questing maps and theme dungeon maps should NOT be burning level 10 on every channel every time i see them. People should know that a shop android is given out for free in permanent content. that the most USEFUL chair ive seen (not the prettiest or nicest or coolest (to me anyway), but most useful) is from that same content. They should know that you can get inventory expansions for free every week, and buffs, and exp coupons, and other stuff, all from another perm content.

    There is SO MUCH to do in this game, so much available in both content and the prizes for it, and SO MANY people who just dont know because they dont actually play the game.

    people who will YELL AT YOU for DARING to do something that isnt the "most efficient" or fastest way to level. Because not only do THEY refuse to play the game itself, but they think no one else should either. (and these are some of the NICER people ive found in the game!)

    The point of the game is not endgame. Endgame is something to keep people around once they are done with the content. Thats just not how far too many people do it here. to far to many maplers, the game itself means nothing, only endgame matters.

    Maybe a compromise would be RP quests? Similar to absolute belt quests in that its level based, and you have to fight x number of monsters from a usually low or no traffic map in your level range? each would be a different set of maps each day (maybe x maps every monday type thing?), and you would have to do a few (3-5 id say) to cap out for the day? would also help with preventing botters, as its less easy to just set up and walk away)
  • DiannikaDiannika
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    edited October 2016
    also, thank you for being willing to have an actual conversation, even tho we are disagreeing on some points, and some of the communication seems to be getting jumbled till we talk it out lol. would be a boring world if everyone thought the same, and as long as we can converse (or even actively debate) without it becoming fighting, its always nice to discuss differing viewpoints

    Edit to add: that came out so much stuffier sounding than it would have if i could get emoticons to work....
    Catooolooo