So everyone knows that the base mob spawn rates and counts are essentially trash at this point, exacerbated by some maps(**** you, orbis) being wide as all hell. I feel like the easiest solution would be to strip the mob-spawn-increasing effect from both kishin and frenzy totems.
Now, those of you who currently possess frenzy totems, kindly sit the hell down until I'm done. Thank you.
My idea is, as I said, remove the mob spawn effect from both of these entities, and in its place increase the global spawn rate by at least 100%(effectively doubling it) and the maximum mob count per map by 50-60%. So in a map that would have ten mobs respawning every five seconds, you would have 15 mobs respawning every 2.5 seconds.
To compensate kishin losing its only real reason for existing, increase it's on-hit damage from 150% to 300% or so to put it on-par with other similar installed-turret-type skills, which would give what I feel is some much-needed improvements to kanna's piss-poor mobbing kit.
To compensate(hah, you kids and your compensation) those of you with frenzy totems: replace the spawn-increasing effect with a map-wide ten-on-fifteen-off 3x exp/2x drop(exp yes, drop negotiable) buff that stacks with all other forms, be they cash tab, use tab, server-wide event, mvp or familiar.
Now, I don't particularly care, nor do I want to hear, about how much this proposal would devalue frenzy totems. If you jackwads(and you know who you are) weren't selling them for real money, it wouldn't matter in the first place. This would benefit everyone as a whole, not just those of you who can piss away hundreds of dollars on a slot machine.
Comments
Let me guess, you read as far as "remove mob spawn buff from frenzy" and skipped the rest, right?
but good luck with nexon "remove/change" F$R$E$N$Z$Ytotem
In before kish
mysticallybreaks function, then instead of fix remove and turn to future "balance"nerffing kish would be good since after frenzy was introduced it lost it's purpose on high lvl end. and for lower lvls there aren't many classes who could kill mobs in map quicker than they spawn.
Frenzy they could make so that it collects duplicate of the mob inside when you kill it and gives 2nd kill for each mob. apply that to everyone in the map and it's more than common 3x
(3x=+200% exp from mob) (when you grind with plenty of buffs you usually get like 5-7x exp from each mob so that +200% isn't really much, doubling the 5x would be 10x exp)
afterall frenzy is as p2w item as something could be. mathematically it requires 150 spins to get (that's around 750€ in marvels) and there isn't much people who are willing to do that. well ofc some people got it on 1st spin and then there's another problem. When obtaining item is quite much 700+€ ppl want stuff worth 1500€... well 1,5m maple points would be 750b meso with current meso market value. then question. Who has 35 chars with max meso??? Quite much noone. Then people who want it have to IRL money trade for it (the seller can dump it on mule and just sell it from worthless mule account so it's safe to sell and just get mule acc banned if got caught) and get banned. This kind of stuff shouldn't even exist.
making base spawn rates on bigger maps bit better would be great. for example most arcane river area maps got horrible spawn even though maps are so damn big.
ppl only grind at clp (cavern lower path) since the spawn there is so good that even if they can't get firestarter cast (other item that shouldn't exist) it's better exp than maps close with 90/100% burning field. There shouldn't be that great difference on map where you grind and then there's problem about ppl who already outleveled the map and stay there since there isn't any better places to grind.
The same map looks entirely different with Kishin on. With kishin you get double the exp, double meso, double drops like nodestones. It really is unfair that just this skill provides such an edge. Makes it so farming on a different character you enjoy is just 2x inefficient, or you would need a second computer to manually place kishin with a kanna mule. This kanna character is so essential just for the kishin skill that should just be a permanent state for each field.
I hope this post can be revived and nexon will listen