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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Hello
I don't get it. What happened to the skill ? 10% reduction on % damage as a buff sounds good at first, but is very situational. On the other hand, the skill seems to be nerfed to oblivion with the restriction to use it for 80 sec (not as cooldown, the basic cooldown is 90 sec), plus the duration reduction (15 sec only), plus the non benefit of buff duration skills / traits... I mean seriously?
Besides, the hyper skill "Holy magic shell - Colldown reduction -50%" is pointless as it reduces the cooldown to 45 sec, but you still can't use the skill due to the use restriction of 80 sec?
Very bad balance design, or am i missing something?
Thanks guys for your explanations in advance.
Comments
The spell is now redesigned to be used more strategically requiring more foresight on the Bishops part to pull off a "Hail Mary" moment.
I get that the skill could be abusive in more difficult content, but the problem is, imo, that's it's a 3rd job skill. This makes a 3rd job skill kinda useless until way later in the game. So you have to put points in a skill you won't use much, during like 70 lvls... That's no fun at all >_> And the hyperskill cooldown reduction (you get 10sec from it all in all now if i'm correct) adds to the feeling you're putting points in nothing till you're 220+...
I'm not a fan of this, but i appreciate your points of view though
https://imgur.com/AUUjwI3
KMS realized this and changed the Hyper Skill to increased %HP Damage Reduction in the following Skill Balancing.