thrakkes wrote: »
Im not totally sure to understand how the skill works lol. Also, is there any duration for each stack? cooldown?
Before seeing KMS getting 5th job, I was hoping for an advanced Advanced combo, I was thinking to call it Combo Master or something, even more %final damage lol.
Traveler5577 wrote: »
Blasting Haven: A Buff that Increases each Charge Fire, Ice, Lightning, and Holy, and Blast.
Passive: Fire, Lighting, Ice, Holy Charge +70%, Blast will get 50% more Damage. and now Earth and Wing Charge will also be stonger with this buff.
(Just click this ability each time to use for a different charge or Blast,
Passive: Number of Attacks for Blast: 7
Passive: How many mobs gets attacked by this attack: 5
Earth Charge: Use the Power of Gaia to Crush your enemies and bury them with Earths Might.
Damage: 220% - 510%
Mob Attacks: 5
Mobs in total 5
Wing Charge: Use the Power of Wind to push away mobs or Blast them with wild Furry.
Damage 210% -410%
5 attacks total.
total Mobs attack 5
Final Blade Dive: Throws ur shield to stun the Monster then Sores up to air, and give your Oponent the final finishing dive it has coming, Upon hitting the monster u will get a rare chance to see a explosion or some Maple Fireworks...in the background...
Total Damage: 1100%
Total Attack on Mobs: 8 Lines.
Boss Damage: 75%
Cooldown 2 Minutes....
Passive: the Paladin class will be granted the ability to high Jump along like his peers around him.
Jump and Up to do so. (alot like the cgynus knights high jump.)
Hope you enjoyed my taste for some new fun abilitys for the Paladins...