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Check out the v.256 - The Dark Ride: Limbo Patch Notes
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I'm not exactly sure where to put this, it's not a suggestion of "hey merge servers".
I just want to know if the matter of half of the servers being ghost towns is still an on-going discussion of some sort, with a solution that doesn't screw people out of hard-earned monster collections in the works.
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Again, not sure of the logistics. Still want to know if this is still under consideration, since the two big alliance worlds are probably limping along with less than a couple hundred players apiece, while scania and windia likely have only a few hundred players.
But yeah, it's not a forgotten issue, but there's no final decision yet on how we plan to tackle the issue with population and the large number of worlds.
I wouldn't limit it to just these three either and we're very well aware with the individual issues that each of the three above would cause. However, feel more than welcomed to discuss which option the community feels is best to address current world populations.
Perhaps it would be best to simply open up another world transfer event with no restrictions and all the kinks are ironed out, so no one is stuck outside of a world because of rings or "server full"-type errors, then let it run for a week or two and let the cards fall where they may.
Personally, I would not choose world leap as people would most likely join Bera instead of choosing to even themselves out. Whether you guys allow us free world leaps or sell coupons to one or all our characters, it will be a pain to redo monster collection.
Allying GRAZED and MYBCKN would combine populations and expand the theoretical character roster to 552 (we each have 276 at the moment since 46 slots x 6 worlds at the moment.) Merging will serve as a problem for people who passed the 46 slot limit by expanding their roster in another world in the alliance. Ally the quiet servers so we can see each other without sacrificing character slots or have to redo monster collections.
See now, this is the problem nexon caused for themselves with world alliances instead of outright merges. Now you have to appease the people who decided to make an assload of mules to, among other less-prevalent things, abuse events and the like.
The easiest way to handle this would of course be to tell people to pound sand and pick 46 characters they don't want to lose. Next up is doing like jms did and just shoving everything into one world and the hell with whatever the character limit is(while also not allowing people to keep character slots above 46)
And to be quite honest, no one needs 552 characters, never mind 276, for any reason. At worst people lose a few storage mules, nothing major.
Here is what's gonna happen in the case of a world merge.
Their will be a lot of crowding, prices on a lot of things are gonna drop to almost nothing, imagine all worlds but reboot together, their will be tons of gear worth hardly anything, Level 200 gear will likely be max mesos as soon as tons of the gear is in the auction house prices will drop just like they have been for countless other gear when every one has level 200 gear on all the mules the gear piles up in the auction house.
Likely gonna be a lot of lag, possible ks wars.
Good news is it will likely kill off all of the botters just because of the drop in mesos.
Even if their is a world transfer event you can still take stuff from one server to another which will help drop the price on a lot of items
I'm curious as to know why all these years why the monsters were never made invisible to other players on the map unless they were in a party.
I think making it so 2-3 people could be in a map training and each player would have their own spawn this could've fixed the ksing years ago...
That's not at all what will happen.
Sure the market might rock a bit at the start, as it did when everyone moved to Bera. The people from worlds where there was low supply will quickly start buying what's available in the other markets. Prices will then go back to something similar to what they were before in the market that was the largest of the worlds, also depending on the value of meso of course.
Level 200 gear won't be as readily available as you imagine it to be, because it's gated by the droplet availability, the amount of parties that can frequently clear hlucid and hwill, as well as RNG and demand for certain items over others. Plus the fact that people are constantly in need for more arcane gear (and meso) as they strive for 22-stars, and switching mains left and right.
The botters all moved to Bera, where the demand for their meso/items is higher due to higher population. In turn their activity is causing massive strain on the server, resulting in what is now known as Bera-lag.
The botters follow the population, and increase in population also increases demand, and if supply of items/meso can't keep up with the demand, the prices go up. Botters will not stop because there's a higher population, if anything they'll want an even bigger piece of the cake, so to speak.
I'm reasonably sure, from what I've read on Max's blog, that it's global.