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Kinesis' new 5th skill has damage increase rate of -17.24% on level 1 and 2.25%(according to fix) on level 30? Anyone can tell that this is wrong. There is no use to use this skill in boss. Possibly in training but kinesis already have great skill for mobbing.
Again it is highly doubtful that this skill is nerf based on korean maplestory communities complain on this skill, just because it was one of the few skills with no cooldown with decent performance. This means they do not understand Kinesis. Even if it does not have cooldown, Kinesis can't use all of their skill freely because Kinesis has its unique source Psychic Point and using main skills drains them rapidly. Nerfing this bydestroying skill mechanism of Psychic Bullet or Psychic Shockwave, this skill is almost completely useless. (This shows how destroying the mechanism of the skill is crucial even without nerfing damage).
Non-Kinesis player argues that it is both strong in boss and training so it got nerf and it still has decent damage and skill range. But they are throwing this questions because they don't fully understand Kinesis' characteristic. This nerf has three main problems: first, under the name of 'nerf' it destroyed the skill's fundamental structure, second, Psychic Shochwave which actually was acting as the solution for Kinesis' weakness is now unable to do it's job because of this structural flaw, lastly, this is problem occured on the 5th job skill which burns lots of meso. Psychic Shockwave to Kinesis was very important. The value of Psychich Shockwave comes from not it's damage and range but from its P.P charging ability on the blackhole. Like Zero and Demon Slayer, Kinesis has its unique energy source, and managing that source during battle is way more difficult than Zero and Demon Slayer. Therefore, Kinesis has a critical flaw, not able to fire main damage skill blindly that has no cooldown.
For example, for other jobs, imagine you are unable to use Elixirs AND you have to charge your MP with your own skill, BUT your main damage skill with no cooldown costs you one sixth of your max MP.
After that nerf in KMS on September 6th, at level 1 (Psychic Shockwave cycle: Psychic Shockwave + B.P.M+ Metal Press while Mental Overdrive), Psychic Shockwave's dps decrease -17.24% compare to Psychic Shot Cycle with 80% hit rate, at level 30 Psychic Shockwave cycle will increase 2.29% compare to the Psychic Shot Cycle.
However on fixed Bosses where Psychic Shot hit rate could be always 100% like Lotus's first Phase or Lucid's first phase, dps increase is about -20% on level 1 and dps increase is still negative number on level 30.
Please buff this skill or don't nerf and leave it as it is on the test server just before Sept 6th, right after the first fix with P.P charging ability and damage increase.
This is the data a user collected for all new 5th skill, showing how much dps increased with adding new 5th skill in the skill cycle.
https://blog.naver.com/oe135/221355960264
This is a fix on few errors
https://blog.naver.com/oe135/221350186753
Comments
Lol omw to rock bottom I am seriously thinking kms balance team doesn't fully understand some jobs and how they work
KMS user now saying they are almost sure that current director is trying to erase most of the works done by previous directors such as:
Star Planet, make todd's hammer useless for end game final items (Arcane sets, Pitched Boss Set), Kinesis, Zero, Reboot server with Intense Power Crystal, etc..