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Shade's New Skill & Spirit Flow Animation Bug

DFDFDDFDFD
Reactions: 2,160
Posts: 219
Member
edited December 2018 in Bug Reporting
Shade's new 3rd V skill can be triggered, like all other shade attack skills by, by Spirit Flow. Thing is, when any other skill is summoned by Spirit Flow, it's summoned independently of Shade and doesn't trigger any animation, or interrupt his current ongoing animations.
If Spirit Flow summons True Spirit Claw, however, your character gets locked in the (rather lengthy) True Spirit Claw animation.
Note this only happens if you're not in the middle of a different animation, if you are it seems to work just like any other skill.
This makes the ability frustrating to use while mobbing, and being locked in place with no prior warning is never a fun thing during bossing.
Please fix.

Comments

  • PirateIzzyPirateIzzy
    Reactions: 5,275
    Posts: 862
    Member
    edited December 2018
    It was fixed in KMS recently:

    https://orangemushroom.net/2018/10/17/kms-ver-1-2-307-halloween-x-haste/

    Fixed an error where Eunwol’s Spirit Concentration would activate the 5th job skill True Spirit Claw.
    Eunwol = Shade, Spirit Concentration = Spirit Flow
  • DFDFDDFDFD
    Reactions: 2,160
    Posts: 219
    Member
    edited December 2018
    PirateIzzy wrote: »
    It was fixed in KMS recently:

    https://orangemushroom.net/2018/10/17/kms-ver-1-2-307-halloween-x-haste/

    Fixed an error where Eunwol’s Spirit Concentration would activate the 5th job skill True Spirit Claw.
    Eunwol = Shade, Spirit Concentration = Spirit Flow

    Good to hear! Thanks for the heads up. :)
  • HighhorseryHighhorsery
    Reactions: 1,065
    Posts: 26
    Member, Private Tester
    edited December 2018
    wish instead of completely disabling true claw from spirit flow, kms should've let it trigger by spirit flow without sending it into cooldown and as well as the animation lock. Oh well.
  • DFDFDDFDFD
    Reactions: 2,160
    Posts: 219
    Member
    edited December 2018
    wish instead of completely disabling true claw from spirit flow, kms should've let it trigger by spirit flow without sending it into cooldown and as well as the animation lock. Oh well.

    I'd really rather they disable it completely. When bossing- it doesn't make a different. When mobbing- I'd rather time my TSC manually for maximum efficiency.