[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
here!
Ok so we all know party play is the best thing ever,much better than solo play, but we are always worried about sharing the drops within party( nodes,lucid drops, etc)
My suggestion is making all drops instanced,so that the member of our party dont see them and u dont see theirs, this will promote more party play and specially for training, now that 25p is no longer max level, with this implememtation i think more peopls that are 200+ will party and train together.
Comments
Back when party training was relevant (days of SH, LHC, etc) players didn't have attacks that could cover the entire map and most players did not kill mobs in 1 attack.
It would also remove the incentive to do endgame bosses (Hlucid and Hwill to name two) because with instanced drops there would be much more arcane gear flowing in the market, lowering the price and reducing payout per run exponentially. MMOs are intended to have a progression system, not to give everybody the exact same gear extremely easily.
I would actually argue against this stuff. You don't grind on the same map in a party that you do solo.
There are maps big enough that NO-CLASS can clear alone. It's not possible.
If these maps have a higher mob count than the solo maps is the real question.
Throw in wild-cards like runes, bad party members, bad map choices for level range, high level difference between party members, etc...
Then it just becomes easier to solo. I would argue it's not faster.