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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
I have been banned again due to suiciding on my kanna and so far i have heard of other people getting banned for the same reason, I think it is something that should be looked into due to the fact that having a suicide kanna at least currently is a major part of reboot until June 12th when the adventure update hits.
I also have a video of me getting banned for suiciding 2 weeks ago
https://youtube.com/watch?v=lQdi2WFr5fs&t=11s
sadly since i got banned after i logged off this time i don't have a video of me getting banned after suiciding but i do have the video of me suciciding before i get off
Comments
That's kind of a ridiculous autoban.
Consider for a moment that bots suicide-kanna. Consider that there was, prior to it being patched, a hack to automate this. It becomes notably less ridiculous.
Having an auto-ban in place for behavior that can be easily replicated manually by legit players and that serves an innocent purpose IS ridiculous.
Bots also mass sell etc/equip drops to NPCs. Should we auto-ban players that do that as well?
Why does everything have to be a debate with you, btw? This is a casual forum. Chill.
There's no way, from a software perspective, to differentiate between someone manually committing die and using some kind of bot program thing to do it. You can still do it, just don't kill yourself over and over quickly. Wait a bit.
Why are you so adverse to having debates? No one is obligated in this life to agree with everything you say.
Thank you for providing this where did u find it?
well im glad u have it saved because yeah that would have been good to know prior
Nexon does not condone suiciding to maintain your level, and excessive suiciding has, in the past, led to bans because of how it's used by bots and hackers.
Your best bet is, as the GM said, to play the game normally. If you have to ask if something is against the rules, the safest option is not to do it.
Your only option is to keep appealing, but ultimately it's Nexon's decision as to whether you remain banned or not.
But i didn't ask if suiciding on a kanna is against the rules, also what about the 90% of the reboot community that also does it? Nexon also has not disclosed a firm stance on where suicide kanna stands so how are we as the community supposed to know if it is wrong to do so?
How is that at all efficient, let alone, seem like normal gameplay? You are spending more of your time dieing than playing the game.
It's to keep one's kanna within full-meso-drop range of whatever map they're farming in. Reboot's a pain in the ass, my man, and that's the biggest reason I've never been able to get into it.
Im doing this due to that it is more efficient (surprisingly) than farming on my main a lumi. Lumi rates currently = 80 - 90mil an hour, kanna rates = 300 - 375 mil an hour
Meso range is within 10 levels. Byebye mobs are 139/140. So lvl 149 would keep you within range. You also dont get blackhearted curse till 140. Which every guide ever created for "sucide kanna" states is manditory to have on.
Suicide kanna arent the only options for making meso on reboot. You can make more per/hr on most mains in full meso gear. The problem is, you have to do more than hold one button down.
But to get the meso gear u need a kanna farmer and to farm on a main u also need kanna i also dont farm byebye due to it giving the worst active farming rates so i farm muddy banks 3
But...that's stupid.
It's not in any way abusive for a legit player to use this method.
Just because a bot can do it doesn't mean you should prohibit players.
That's not just indifference to players, it's outright player-hostile.
I don't even play reboot, but banning players for utilizing an in-game non-bug feature to their advantage is utterly ridiculous.
If your auto-ban system is unable to differentiate legitimate player behavior and bot behavior, then don't implement the autoban on that behavior.
It is rare for me to harshly criticize like this, but this is just plain and simple unethical behavior from a game moderation standpoint. If death EXP loss can be "abused", then adjust the system, don't ban players for utilizing it.
The point in referring to that is that I imagine a similar feature wouldn't be difficult to implement in Maple, and would immediately put a stop to false bans from suspicious dying, with the benefit of allowing legitimate players to maximize their ability to farm certain mobs at certain levels, and would foster a subgenre of personal challenges where a person could try to complete a difficult boss or difficult PQ at the lowest level possible, and all of this would prevent the penalties that come with higher levels (the meso penalty being the obvious one, but PQ's being too easy after certain levels is another).
Granted botters would be able to take advantage of this, thus removing one of nexons methods of catching them, but clearly this method is not particularly effective against botters, not just because its difficult for the computer to differentiate between legitimate players and botters, which can lead to false bans, but because hackers already know how to avoid this and simply program their bots to wait a minimum amount of time before auto-dying again, which suggests that more often than not, people who are banned via auto-deaths are *less* likely to be botters, simply because most botters account for this in software, and legitimate players aren't expecting to be banned when they aren't hacking, but rather simply making clever use of game mechanics.
So, why is this not an option? Why can't we just pay a few million meso to Alacaster who puts a curse on us that stops our exp accumulation. After all, there's already a similar curse in the game, used by certain elites or bosses, that reduces the amount of exp player earn when killing mobs. Take that code and modify it into a permanent debuff. Obviously it could be done.
Alternatively, if Nexon *doesn't* want players to employ this method of farming, then simply remove the ability for them to do so, by eliminating the mechanic where people lose EXP from dying. Problem solved. No longer would Nexon need to unban a legitimate player for employing a clever game mechanics that they themselves have programmed into the game, and of which they have not taken a clear stance for or against its usage in game.
I think Nexon knows that the reaction from eliminating the ability to lose EXP on death would be met with considerable backlash, so why not give the players a break and let an NPC curse us into not gaining exp?
Is it though? You called something else "player-hostile" as well.
And as I said prior, which you completely ignored: