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I have a new class idea... Man, do these even make their way up?
Anyway, I have an idea for a brawler class because I'm tired of our current selection. They never appealed to me from the beginning, and didn't grow on me after all these years. Except maybe blasters... but if I mained a blaster I would get carpool, finger paints and cramps. I'm just sick of the energy blasts, lightning sharks, shadowy creatures, and explosions fighting for the character.
Here is my 1 cent:
Imagine a brawler class that attacks the way a Hayato or Aran would. They would spam the attack key and dish out super sick combos. They have a toggle skill that switches between two stances. Call them whatever you want, but for this example lets call it ground stance and flow stance. In flow stance, the attack skill would carry the character in the direction of the key, while still dishing out sick combos. The grounded stance would do increased damage and have the character attack in place. Ideally you would want to use one for bossing and the other for mobbing. Or for certain bosses a mix of both. Give this character 0 affinity for mana or energy, so he's depending on 100 percent discipline, training, will power, and physical strength. So don't lump him in with the dumb protagonist group. Of course, add some shockwave effect from him punching insanely hard so that his range isn't limited to his arms... otherwise that would be catastrophic (Shockwave effects are OKAY! That's just the sign of some anime-- I mean person training their bodies to the limit so their punches surpass the sound barrier).
All I described was the attack features. There would be other skills, for example... A skill that would send the monster you punch flying and if they hit other monsters or the wall they take significant damage. Use etc items as a projectile and fling them at mobs at the speed of light, penetrating their body leaving a gaping hole that leaves them paralyzed with an impending death. You get the jist.