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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
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Allow Familiars to be used in Ardentmill
Several updates ago, familiars were disallowed to be used in Ardentmill. This is an inconvenience to players because Ardentmill is a map where players commonly use MVP buffs, when we are training while using a familiar for drop rate or a different effect and go to grab the MVP buff, our familiars die in Ardentmill. Please revert this and improve the quality of training we can receive!
Comments
Think the notion is that you cc to get to the MVP before you enter Ardentmill so your familiar is at full hp when it dies so it can be resummoned. Also, iirc, the original reason familiars were disabled in Ardentmill was to reduce lag for such situations.
Good for you and anyone on your buddy list, but they used to lag basically the rest of the Maple population. And being on the same channel as the mvp doesn't mean you're not going to get hit by the lag if you're in the same map. Even if you're saying in the context of being there for the mvp, there was still the issue where you would be stuck in the map for a good couple minutes while everyone was spamming "up" at the portal to get out. Also, just my guess, but I'm assume it put some type of strain on the survive every time that happened.
In which case, removing as much as possible to alleviate that for other players seems like the right call. If someone's going to lag to hell from 30 players in one map, it's reasonable to take steps to not exacerbate the issue.