Well written open letter
Sorrow wrote: »
I agree with most of the points in OP's letter; however, I disagree with the idea of Red familiar cards being purchasable for mesos in Reboot.
Just asking, why? Some familiars will be very limited i…
Well said. Even after all these updates Jett remains to be in a poor state. Why did Beast tamers get such a thorough and effective update while Jetts' failed?
I personally would suggest more drastic changes to the class but it really is simple to…
I posted the above post in the Bug Section since clearly the patch notes and what was actually done to the game are opposite.
The fact that this was moved to my Rant and Raves post tells me that this was not a bug, but intentional? So fix the pat…
Bug Type: Gameplay
Bug Summary: Jett's Starline One and Two skill delays were increased in v212 update when the intention was to decrease them.
More details:
The patch notes state;
[Starline One]: Casting delay will be decreased to bette…
Whorific wrote: »
Corsair, to follow up on your comparison, has plenty of damage sources but at the cost of having too much micro management. Too much clutter on my keyboard, too much moving my gaze back and forth between the game and the hotkeys …
Mastahiro wrote: »
1DMG wrote: »
DAMAGE COMPARISONS (continued, maximum character limit reached on first post)
At the very least, the class should have a warning that gameplay will be harder, returns on investment will be less, and that other p…
DAMAGE COMPARISONS (continued, maximum character limit reached on first post)
Because it is not feasible for me to perform actual or simulated damage tests between a Corsair and a Jett with exact stats and equipment, I will merely be taking int…
Some of this update is similar to what happened to Taiwan's Zen. The origin and context of this update there was with 0 cooldown Starfall. As such, Zen needed balancing, 0 cooldown Starfall was overpowered and excessively efficient in purely one fu…
These changes are terrible. Removing Vortex Jump worsens mobility. Reducing the damage of Starline 1 made the class weaker. Added cooldowns on many of the skills has made them obsolete as options, dumbing down the gameplay to extreme simplicity.
…
It would be better not to implement these changes.
Besides what has already been said, the changes would come at great cost to current Jett players to redo their nodes, which would require much hours and mesos. And not even for benefit, but to …
I just killed nMag again
120% drop rate
20% from greed pendant
big spider and decent HS
still no drop
I really think it's bugged for Kaiser or something. Never had this much difficulty on any other job/char
Whorific wrote: »
There's beauty in simplicity. Jett's focus is her mobility and control. That's really all there needs to be to make her playstyle fun. Most of the character gimmicks in this game only hinder the characters, limiting your skills…
I had just made a thread last week about this bug and now have just discovered this long lost bug report, which empirically proves its existence.
http://forums.maplestory.nexon.net/discussion/comment/95480#Comment_95480
Why has this bug not b…
For those who are finding this topic via Google, I forgot to include that this was in Reboot, which has an enhanced equip drop rate that may or may not apply to Rare Alien Visitor
Mastahiro wrote: »
Did you test this with or without boost nodes? Maybe they made starline 4 boost nodes not boost 1-3 anymore o_o'
Damage is still significantly lower for Starline 1-3 with or without boost nodes equipped
This is not a solution to needing 2 pc
Nexon, you seem to be thinking that players sprinkling their training sessions with kishin is anything like the current state of how the game is played.
Not only is that basis wrong, as kishin is deemed n…