Making Iron Skin passive would seem to solve the issue as it, like Hero's Endure, just increases resistances. Maybe instead of giving ele resistance as well, GoB could make Battoujutsu Advance deal extra damage to make it more viable, similar again …
Still sounds busted to me to make elements do 1 damage, and Hero's Cry Valhalla has a sec cd of 210 compared to God of Blade's 90 which also gives ATK compared to Cry Valhalla's cappable crit rate of +50%.
I also still don't see why it's such a b…
Because they've been reworked or revamped throughout the years where stacking wouldn't change anything except for maybe damage value but that doesn't matter with how the game works anyways.
Stacking elemental resistance with elemental resistance …
PirateIzzy wrote: »
That's not the same elemental resistance it's referring to. The one Hayato has refers to your own character's ability to resist/reduce the effects of elemental attacks (such as Crimson Queen's flames dealing less damage), not t…
Whoops, my b. Was confusing it with Blaster's Final Damage. Still having 20% is a huge boost. A lot of players have said that they do not even bother with it because the boost gained from the skill is so miniscule compared to just spamming an attack…
Well I didn't mean using the two in tandem would let Hayato clean shop on any map, but rather as two stacked resistance buffs would make Hayato take a considerable amount less and be rather balance breaking, but I did not know there was a glitch tha…
God of Blades
Required Level: 150
Call upon the ancient spirits of the sword to enhance Hayato’s abilities.
MP Cost: 80, ATT +50 for 30 seconds, All abnormal status and elemental resistance increased by 100. Cooldown: 90 sec
Iron Skin (Support…
I would agree with class changes were they to make sense but 2 of 3 suggestions make it even more powerful than it already is with stacking buffs and raising damage %s. The only one that would be pretty good to incorporate is toggle for autoreflect …
You'd think spending 15 bucks on a name change, you'd be more careful in the first place, thought I can definitely see it being annoying to be kicked out on every attempt til it takes.
Eh, can't really give em a sun thing since that's kinda fire which is why I thought of mist. Could also have a fruit tree that drops fruit once fully nurtured that does a partial heal. Nothing too powerful so the class doesn't become op but there ne…
A lot of people care about balance when there's a lot of comp mid/endgame of who can do the highest numbers or kill something the fastest.
A Water/Nature mage would be pretty neat idea, especially when they could have stacked effects like plants …