Cheers, Sharp. But I don't have the patience at this point. Between the bugs, the shump-level reflexes required, and the elitism I'm seeing on this forum, I don't want to put up with this failure of an event much longer.
Its2Sharp4U wrote: »
If you're still willing, can you show me which part you're stuck on?
It's the very first laser conveyor belt on B4. I've finally figured out the pixel-perfect timing for the lasers, but the moment Aster touches the track, s…
I'm still seeing the bug where Aster completely stops responding once she hits the conveyor on B4. Buggy, overtuned, and blocking access to an event, whoever thought this was a great idea probably shouldn't be allowed to design events any more.
The amount of elitism and gatekeeping I've seen from those few who've managed to brute force through the JQ is outright disgusting. This is not a competitive PVP game where the numbers matter in any meaningful way. We ought to be helping each other …
I'm not even gonna touch the apples-and-oranges comparison to the Olympics...
This is a timed event with content we are unlikely to ever see again, not permanent endgame content which, rightly, ought to be hard as hell. Most timed events in MMO's…
Doesn't help that it brought out JQ experts, who have always been a minority of players, to defend it. Mind you at least three of this small group here and on Reddit have said even they think this event goes too far, but they further exacerbate the …
I think it's very safe to say that the JQ is ruining what would have otherwise been an amazing event for most players. It has storyline, memorable characters, great collectable loot... and it's gated behind one of the most hated features of this gam…
On this I agree with you, Kumo. The bits of difficulty that would normally make this whole thing fun are soured by all of the gross flaws that have made this event such a hotbed of anger.
Oddly enough I liked the breakdown events. Yes, they're abrupt and slightly BS, but they actually give the androids character and are darkly amusing in a Dark Souls sort of sense. And they would otherwise be relatively easy not to repeat... were it …
I'm going to add that they need to remove the oneshot damage on the map hazards, as well. JQs are meant to punish mistakes, sure, but I can't think of one I've experienced that can instantly kill a player with something other than fall damage, (unle…
Gargula, you're still not getting what Kumo is trying to tell you: JQ masters like you are an extreme minority of Maplers, and always have been, going back to the days of Zakum and the Sleepywood tree. Most people who go into this event, even with g…
I'm going to hold back the extra-nasty comment I desperately want to use here, but I will say that the JQ utterly ruins this event. Most people hated jump quests back in the day when they were still required, but all those were doable, given time. R…