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PuppyMango

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  • [Announcement] Regarding Kanna's Haku's Blessing

    DeeMon wrote: »
    JustaNuub wrote: »
    Love everyone passion, but lets talk objectively here. Haku's Blessing, although to be deemed "overpowering," it still scaled base on the individual user; it is not like everyone automatically gets a 300% m.att buff. That being said, the nerf is a bit much without counter re-balancing to her other skills.

    Because Kanna have lower % dmg and # of attack lines compare to other mage classes, a huge difference in made up with Haku's Blessing. With a main buff essentially taken away and still maintaining the combination of low % dmg and # of attack lines, the Kanna population are at a disadvantage and finds it difficult to maintain the Kanna class.

    For those who have heavily funded their Kanna, the 1%, the top tier Kannas, the nerf, may have cut down your range significantly, but overall will still possess enough dmg to effectively train and boss as a solo. But not every Kanna is "heavily" funded. Majority of Kannas have little to moderate amount of funding, and those are the ones who the nerf affected the most. The ufHaku's Blessing are only "overpowering" to a few. For the rest of the Kannas, it is just a regular buff to balance their low % dmg and low # of attack lines.

    Hopefully, in the future, Nexon, as well as the rest of the community, will understand that not everyone is heavily funded; Buffs like Haku's Blessing are only "overpowering" to a few. For the rest of the Kannas, it is just a regular buff to balance their low % dmg and low # of attack lines.

    Side note: To the one who thinks people are just upset because of numbers, please consider this. Play style and numbers goes hand to hand. The reason you're upset is because they added a cooldown to Hitokiri, and now you can no longer "dash and slash," thus changing the "play style" of Hayatos. Say... they didn't add a cooldown to Hitokiri, so to your logic, isn't a change in "play style," but instead change the % dmg on it to be flat rate, so instead of 455% dmg, it does 455 dmg. Now it'll take you 10 times longer to "dash and slash" the monster or boss. Would you then feel like numbers doesn't matter? Surely your can't say your play style isn't affected, now that you'll be stuck in one spot longer than what you normally would be.

    I said it before and I'll say it again, numbers don't matter to me. I don't even care if Hitokiri Strike does a fixed 455 damage as long as I'm able to use it without this damn cooldown. And I don't know why everyone keeps mentioning bosses, we have Battoujutsu Zankou to murder bosses in one hit.
    Everyone is still too obsessed with numbers. Get it through your dumb skull.

    Yeah yeah we hear you don't care about the numbers but playstyle changed in your hayato. We hear you completely. However having say that, the situation right now is just like...

    You as a boy are standing in a female toilet complaining about why your pant cut short and you no longer can walk like what you used to, meanwhile the rest of girls in this same toilet upset about 65% of their toilet paper have been taken away.

    Do you see or not see what's going on here?
    RennnSherri
  • [Announcement] Regarding Kanna's Haku's Blessing

    DeeMon wrote: »
    Rennn wrote: »
    DeeMon wrote: »
    Rennn wrote: »
    DeeMon wrote: »
    Doesn't even matter, Kanna was always a mob spawn slave.

    You know, it's funny. Why was I the only one complaining about Hayato's Hitokiri Strike - Cooldown Cutter, yet so many other people are complaining about this Kanna nerf? Now all you Kanna mains feel the pain. It's well deserved. Yes, might as well commit sepukku and move onto something else, not another class in MapleStory, but another game. nexon is just making all these changes so you can waste more money to get "strong" again.

    Go cry about your Hitokiri Strike elsewhere. Aren't Hayatos strong enough already even with their nerfs? I mean, even friends of mine still mained it after what happened to them. It's by no means deserved when Kannas don't even do a lot of damage before Tune Up.

    I do agree that the only winning move is to move on to another game though.

    I don't care about how strong Hayato is, but this cooldown on my favorite skill is bullbull. Hayato is just not fun to play anymore.
    Meanwhile everyone here who still plays is too obsessed with numbers because hardcore nerds. It's like nobody cares about playstyle anymore, it's only numbers now, that's the only thing I see in this thread that people are complaining about.

    Because that's what this Kanna nerf is all about? And the numbers are what affects Kanna's ability to boss, do dailies etc.? Seriously, cry about your Hitokiri Strike elsewhere, you're going off-topic in this thread. And you can go roll a new class if you care about playstyle that much and think Hayato is not fun because of your beloved Hitokiri Strike.

    No, every single class is boring now because nexon keeps doing shitty changes. And nothing changed for Kanna, it still plays the same. I don't know why so many people are crying about numbers.
    All you nerds can just go read another nerd's dps chart and play the top class if y'all care about numbers. Mob spawn slave does not need numbers.

    If you call kannas "mob spawn slaves" then you have zero understanding about kanna class. There are significant amount of people who main kanna and we main & some fund it as serious as other people main other classes. Please respect that and mind your word.

    This nerf is not just about numbers. Two patches ago, we were more balanced and competitive with other mage classes and now we are no where near 'weak', we are super weak. Lets ask nexon to reduce your hayato buffed range by 60%-70% and you become so difficult and depressed to kill bosses, do dream defenders, dojo, grinding, and no party wants you in it because you are weak and useless. (Oh wait! all your playstyle are still the same, yay you!). Lets see if you think numbers don't matter..

    From your quote - You know, it's funny. Why was I the only one complaining about Hayato's Hitokiri Strike - Like Rennn said, you are in the wrong thread. Go elsewhere crying about your hayato problem.

    SeijjuroSherri
  • [Announcement] Regarding Kanna's Haku's Blessing

    Why Nexon can't keep their own words??!! Not even two months.. ; ~;

    unknown.png
    VenrouschaoscauserSherri
  • [Announcement] Regarding Kanna's Haku's Blessing

    Playing Maplestory almost 2 years and so far i only main kanna. I just got my kanna to level 243 and enjoy be in a lucid party (with mixture of att/matt based players). After this update, first time i completely lost hope and desire to log on Maplestory. I don't know what i can do on maple instead of being called a 'useless kanna' again.

    Talking about haku buff discourage partying with att-based maplers. This change on Kanna, for all i can see, only discourage everyone to party with kanna. Why would they wanna party with Kanna? I don't even want to party another Kanna.

    Sad.. i am just sad...

    Just in case this is my last forum post before i quit maplestory as kanna, I want to thank nexon for listening and supporting.
    Sherri
  • Kanna Bugged

    I went to buy a "reset SP" from Matilda and reset all my skills. This time I didn't put any points on Soul Bomb (2nd skill). Now now i don't get disconnected when attacking.
    So happy right now, :)
    Dancemon