Love everyone passion, but lets talk objectively here. Haku's Blessing, although to be deemed "overpowering," it still scaled base on the individual user; it is not like everyone automatically gets a 300% m.att buff. That being said, the nerf is a bit much without counter re-balancing to her other skills.
Because Kanna have lower % dmg and # of attack lines compare to other mage classes, a huge difference in made up with Haku's Blessing. With a main buff essentially taken away and still maintaining the combination of low % dmg and # of attack lines, the Kanna population are at a disadvantage and finds it difficult to maintain the Kanna class.
For those who have heavily funded their Kanna, the 1%, the top tier Kannas, the nerf, may have cut down your range significantly, but overall will still possess enough dmg to effectively train and boss as a solo. But not every Kanna is "heavily" funded. Majority of Kannas have little to moderate amount of funding, and those are the ones who the nerf affected the most. The ufHaku's Blessing are only "overpowering" to a few. For the rest of the Kannas, it is just a regular buff to balance their low % dmg and low # of attack lines.
Hopefully, in the future, Nexon, as well as the rest of the community, will understand that not everyone is heavily funded; Buffs like Haku's Blessing are only "overpowering" to a few. For the rest of the Kannas, it is just a regular buff to balance their low % dmg and low # of attack lines.
Side note: To the one who thinks people are just upset because of numbers, please consider this. Play style and numbers goes hand to hand. The reason you're upset is because they added a cooldown to Hitokiri, and now you can no longer "dash and slash," thus changing the "play style" of Hayatos. Say... they didn't add a cooldown to Hitokiri, so to your logic, isn't a change in "play style," but instead change the % dmg on it to be flat rate, so instead of 455% dmg, it does 455 dmg. Now it'll take you 10 times longer to "dash and slash" the monster or boss. Would you then feel like numbers doesn't matter? Surely your can't say your play style isn't affected, now that you'll be stuck in one spot longer than what you normally would be.
I said it before and I'll say it again, numbers don't matter to me. I don't even care if Hitokiri Strike does a fixed 455 damage as long as I'm able to use it without this damn cooldown. And I don't know why everyone keeps mentioning bosses, we have Battoujutsu Zankou to murder bosses in one hit.
Everyone is still too obsessed with numbers. Get it through your dumb skull.
Doesn't even matter, Kanna was always a mob spawn slave.
You know, it's funny. Why was I the only one complaining about Hayato's Hitokiri Strike - Cooldown Cutter, yet so many other people are complaining about this Kanna nerf? Now all you Kanna mains feel the pain. It's well deserved. Yes, might as well commit sepukku and move onto something else, not another class in MapleStory, but another game. nexon is just making all these changes so you can waste more money to get "strong" again.
Go cry about your Hitokiri Strike elsewhere. Aren't Hayatos strong enough already even with their nerfs? I mean, even friends of mine still mained it after what happened to them. It's by no means deserved when Kannas don't even do a lot of damage before Tune Up.
I do agree that the only winning move is to move on to another game though.
I don't care about how strong Hayato is, but this cooldown on my favorite skill is bullbull. Hayato is just not fun to play anymore.
Meanwhile everyone here who still plays is too obsessed with numbers because hardcore nerds. It's like nobody cares about playstyle anymore, it's only numbers now, that's the only thing I see in this thread that people are complaining about.
Because that's what this Kanna nerf is all about? And the numbers are what affects Kanna's ability to boss, do dailies etc.? Seriously, cry about your Hitokiri Strike elsewhere, you're going off-topic in this thread. And you can go roll a new class if you care about playstyle that much and think Hayato is not fun because of your beloved Hitokiri Strike.
No, every single class is boring now because nexon keeps doing shitty changes. And nothing changed for Kanna, it still plays the same. I don't know why so many people are crying about numbers.
All you nerds can just go read another nerd's dps chart and play the top class if y'all care about numbers. Mob spawn slave does not need numbers.