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Alkoby

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Alkoby
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  • Mechanic's homing beacon current state is awfull

    I think I talk for all the fellow mechanics mains out there. (Shoutout to all 3 of you guys) that homing beacon can not stay the eay it is right now.

    As of now, homing beacon is a heavy source of damage dealt by mechanics especially in boss fights.

    Duo to bad design the homie beacon skill is a regular active skill that mechanics needs to spam while using there other bossing skill ap salvo.

    The main issue here is that currently mechanics are force to be stuck in this clunky unhealthy and mostly tedious mechanic for the entire game.

    Here's my suggestion to improve mechanics homing beacon gameplay.

    1. Most easiest one to do, make salvo/ just ap salvo (bossing attack) to be used on macro with homing beacon.

    2. Make homing beacon a toggle skill. On/ off

    3. While remaking the skill into a final attack at a % chance of succeeding much like night lord's assassin mark skill.

    *note

    While option 2 and 3 are available I do not say we should remove the mana cost and for that on each successive attack a small portion of mech's mana will be consumed


    Thanks for reading
    SlicedTimeEnokumo
  • Profession system will allow for additional stats.

    Daxterbeer wrote: »
    Crafted equipment will have a chance of getting additional stats. Being a Meister or Master craftsmen in a profession increases the chances of obtaining Bonus stats and raises the tier.

    But at what cost? Its 20% and the Meister and MC ranks has a decay. Sure if they removed the decay. But all that hard work, only for 20% on a rank that will decay overtime and fairly easy.
    SlicedTime