ShiroiSenkouAgain wrote: »I don't think the game is going anywhere with the number of whales playing the game.
Though I would really like to see Nexon make the normal server more accessible to new comers. Because right now, if you are a new player and you aren't playing reboot, well... You are going to quit to moment when you hit Lv 210 because some of the necessity is still lying behind a paywall.
If they can make the normal server more accessible like reboot, I think the game might be able to make a small comeback.
The 5 heroes: Mercedes, Aran, Phantom, Luminous and Evan spell Maple, while the explorers from the Explorer storyline: Sugar, Tess, Olive, Rondo and you (the player) spell Story.
Totally didn't catch the STORY acronym, though now I'm interested if there's some way the Easter Egg incorporates Shade.
Aggraphine wrote: »Nexon is aware of the quest issue, and SavageAce even referred to it in his memo as a "critical issue".
Unfortunately, until the developers send over a fix, there is little else Nexon America - or the community team - can do.
I don't know why they haven't tried restarting the servers, which helped with a very similar issue we had after last week's maintenance. (But it occurring immediately after a maintenance hints that this week's lack of maintenance is not the cause of the bug).
Meanwhile, the community team can try to address community issues. The rankings were upsetting members of the community. Maybe only a few of them, but those few were the ones actively participating in the 275 race. It is the community team's job to collect community opinions on such things.
I suppose you have a point, but you still see where I'm coming from with this, right? To the casual observer it looks like they're running around like a chicken with its head cut off.
Aggraphine wrote: »After fighting Root Abyss bosses for a week on two characters, I noticed that there was a daily quest that gave out free keys for them.
So my first feedback is that not having a quest lightbulb above the key-maker for this quest meant I didn't see it.
My second feedback is a bit bigger. If we are just giving out all the boss keys for free now, why even have them?
I can't think of any that have any meaning or function to them.
Making the Marble of Chaos or the Dragon King Relic work fine as a story quest. But needing to get the items again just to enter the boss fights is pointless.
Some bosses don't need keys, some bosses have keys that you don't even have to quest to get, other have you working to get the keys. Some bosses allow you to try as many times to beat them, others don't and still give you keys for them.
Can I also ask for some consistency on bosses? Every boss have some unique rule for the amount of times you can try to fight them or win against them. We need consistency.
What he's saying does have merit to it, consistency aside for the moment. If the keys/entry items are little or no cost to acquire on a daily basis, then why not simply make them permanent etc items that, so long as you have it in your inventory, you can freely enter the boss(within the usual constraints, of course).
Consistency feels like a tricky subject to tackle here, because each boss has their own sort of gimmick for entering and/or starting the fight. If you're talking entry consistency, they sorted that with the tune-up update(that basically everyone thinks was a garbage update) and cut everything down to one clear per day regardless of difficulty. The higher-tier bosses(mostly the ones that give armor sets as rewards) are weekly clear which, in the case of the cygnus boss fight, could stand to be looked at changing to daily clear since that equipment set is no longer as desired as it once was.