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Mira

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Mira
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  • [Feedback] 3rd 5th Job Skill

    Definitely agree with Fury of Ifrit being an underwhelming training skill. Unless you manage to get a stack of 5 Fervent Drain (which is suuuuuper unlikely when you one-hit all the monsters), the skill only lasts 2 seconds (supposed to last 3/6, but 1 of the seconds is used to 'transform' Ifrit… thanks Nexon.) as opposed to 5 seconds. I will say, however, that Fury of Ifrit is a pretty awesome bossing skill - when doing a test on a dummy, Fury of Ifrit was my 4th highest damaging skill, only losing to Paralyze/Mist Eruption/DoT Punisher. So for something that can only be cast every 75 seconds to do more damage than Inferno Aura/Ifrit/etc is pretty nice. It's a very nice bursting skill for when you're at the end of Infinity/Epic Adventure/Terms and Conditions.

    I do think the duration/CD of the skill is the biggest problem. For a skill to last only 2-5 seconds and have a 75 second CD is a huge bummer. Compare that with I/L's Spirit of Snow that lasts for 30 seconds and has a 120 CD - the skill lasts for 1/4 of the CD, whereas F/P's skill lasts 1/12 (or longer) of the CD. That really makes it a feelsbadman skill. It should either last 7-10 seconds, or have a reduced CD to 30-45 seconds. Damage-wise, I think it delivers what it's trying to do and I'm not unhappy at all about the damage.


    As for Phantom Blow, it is a very unintuitive skill that does not explain how to use it very well at all. It has taken me a long time to figure out through trial and error, because the skill description itself is useless. First of all, it says the Mark of Phantom is charged by 'cane skills' - what that fails to mention is that there are only 3 cane skills that charge it - Double Entendre (1st job), Blazon Fantome (3rd job), and Mille Aiguilles (4th job). Two of your main attack skills, Tempest and Penombre, do not charge the skill whatsoever, not to mention Rose Carte Finale, the other two 5th job skills, or any of the Impeccable Memory skills. Mille is specifically stated as requiring 5x more hits on a monster than other skills. Now, this would be fine if the counter was continuously running, but it's not - it is dependent on holding down the skill key. If you hit a monster 4-5 times, and then let go of the skill, you now need to redo the 4-5 hits you had before. You need to get 5+ continuous hits on monsters, which is fine when you don't one-shot the monsters. When you do, it becomes an awkward 'should I keep holding the key until I get another Mark of Phantom, or let go and FJ to a new mob and restart?' So, you're either using a subpar skill (Blazon) to charge at a 1/1 ratio, or doing this weird charge with Mille Aiguilles.

    The skill itself is really cool, but the charging aspect of it is such a pain in the ass that it makes you almost not want to bother using it.
    Fuhreak
  • Event Dailies Consistently take way too long

    1.5-2 hours to max determination is a lot of time to be spending on an event every single day. The op is not the first person to voice this concern - all of the Tenebris missions have consistently taken a long time to finish, and that's assuming you only do it on one character. If you're following the route that maximizes coins for your main character, that means you're completing quests on 2-3 other characters.

    'If you don't like it, don't do it' is simply not an acceptable response to this situation. If you are fine to spend 2 hours doing determination, power to you. I, like the op, find the event to be more of a chore than enjoyable. 2 hours, not including bossing/symbols/whatever else you like to complete in a day, is far too much of a time investment to do daily. The Flame Bird is only a good workaround if you have kishin/frenzy - if you try and collect determination from a regular map, it is going to take forever. I haven't played the Twilight Defense yet, but I've heard it's awful.

    Op, unfortunately this event is copy-pasted straight from kMS, so there is basically zero chance that it's going to change. But hopefully this is good feedback for future events that taking 2 hours to complete every day is not cool.
    xMrMeowArgentSlicedTime
  • Spirit Savior

    Well by quitting you are forgoing the practice you are looking for. When I first started doing Spirit Savior, it took me 2-3 days before I got a decent score. From there, the daily runs help you fine tune and practice your routes. Go watch some YouTube videos about Spirit Savior if you want to get some more info on it.
    YinYangX
  • Cannot complete 3 stages of terror quest

    Pyroit wrote: »
    I finally killed 20 and still no completion. Used all I got just to kill them. This sucks.
    So I am so disappointing I am strongly consider finding another game.
    I realize I can get points other ways yet takes way too long.
    Tired of getting back into playing and have issues like this always causing problems with advancing in the game.

    I assume you have the Stages of Terror quest - are you ensuring that you're staying in the map until the timer runs out ? Even if you kill all 20 Terror Beasts, if you leave the map before the timer runs out, it will not count towards ranking up your levels of terror. The op is having an issue where the clock is not spawning, which would therefore make it impossible to finish the quest. So long as you're in the map when they spawn and stay until the timer finishes, you should get a terror rank up (you'll see an icon with a I II or III based on your level), but the quest won't indicate/show anything until you get to the third rank.
    Botoni
  • Fire Poison Mage slight rework concept

    Don't worry guys - kMS just released a job balance patch where I/L and Bishop both got some of their skills buffed. F/Ps got their skill animations viewed by others fixed. Yup. It's a great day to be a F/P Mage...
    Fuhreak