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Mira

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Username
Mira
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  • Severely Lacking Kanna Ban Compensation

    Because that would be the actions of a competent company that cares about their player base. I think I've said enough really. =/
    Rennn
  • TFW your Unique Potential 60% fails

    To be fair, the 60% is actually like, 5%. A guildie spent 4 guardian scrolls to get hers to pass, a friend's failed, multiple others I know failed. Back when they released the 80% unique pot scroll, I used two guardians, which both failed, and then the scroll itself failed. They have mislabelled them as 60/80% when they're actually 0/5% lol.
    bootlicker
  • [Announcement] Regarding Kanna's Haku's Blessing

    You say you listen to the community, and yet there is an outpouring of evidence-based rebuttals of why this decision is straight-up stupid. We have even provided what I consider very reasonable alternative measures to take to ensure the class doesn't become utterly useless in one fell swoop.

    You say that one of the main issues is that physically-based classes whine about not getting damage, and yet your 'fix' is to just lower the amount it buffs the magic-based classes...? Why not change it so that you receive Final Damage instead of Magic Attack, which will actually fix the issue for both classes?

    All this post really says is 'we are too lazy to actually implement real changes, and instead we're going to copy & paste something because we don't have the technical know-how to deal with it.' Good job, Nexon - keep pleasing those customers! :/
    VenrousThatGuyZennySherricatplayer64
  • Hard Von Leon Doesn't Drop Cubes

    Hello,

    For some reason HVL does not drop cubes. This is coming from someone who has killed him ~150 times, so I'm certain I would have seen one had their existence be real. It's slightly odd that you can get cubes from Normal VL, but the hard mode doesn't drop.

    Please consider changing HVL's drop table to add cubes! =)
    MageOfBattles
  • Taking damage when talking to NPCs?

    AlexF wrote: »
    I would say to just get to a safe spot, but some maps don't have safe spots, which is a problem.

    I'd say it's odd having safe spots in every map. You're in a hunting field... naturally might be same Big Bad Monsters ready to kill you!

    I don't think this suggestion is something that would get implemented.

    Well, take Vanishing Journey for example. When you're doing the Tranquil Erdas section, even trying to skip through the dialogue as quickly as possible without reading can sometimes leave you dead. That doesn't really make for great gameplay when you risk death to complete a mandatory quest.
    Lizardnix