* Excuse me for grammar errors.
I want to disagree about Gollux/Sweetwater being good.
It makes no sense that a player can get a best-in-slot equip (Superior Gollux Earrings/Ring) without any gearing/investment but just for repeating the same content for long enough/get carried through it.
However crafting makes sense because it'd make the crafting system actually worth using for anything other than Boss Rush Potions and Meister Cubes/Master Craftsman Cubes, and it would allow players to use equips like Dominator Pendant if they aren't able to defeat content such as difficulty 4 of Gollux.
Commerci is also an RNG wall that you can't do anything about other than just keep repeating the same content for infinitely long.
Transposed Sweetwater equipment is completely untradable after being used and traded once.
If not Commerci, upgrading to gear from higher end bosses (such as Absolute Labs gear from Lotus/Damien; namely hat?) would make sense in GMS.
About the rest of this topic: (not related to your reply, RisingRain)
Sticking to the current systems of nebs/15 stars rather than flames/higher stars cap is bad. Changing the system would make the gear progression different, and healthier.
You'd actually need to get the gear from Arcane River - i.e. the gloves would be better than Tyrant/SW because they'd give much higher AO stats due to the equip being level 200 and they'd get a massive boost from stars, which makes more sense because the equip is obtained from the current endgame boss, Lucid.
All players at endgame in GMS right now stick to their duped 15 star Tyrant gear that they transpose to SW and pretty much everything looks the same. AO gives a variety to equips. Currently, all endgame equips are just prime scrolled, 15 starred and have 30%+ main potential and a 2L/3L bonus. AO would add another upgrade that pretty much everyone wants because it's a free-to-win addition and it's much harder to roll perfect flame stats on gear, you'll be VERY unlikely to see people with identical gear stats, and that's good.
The difference is in Reboot you shouldn't be able to trade anything at all. Outside trades happen as a consequence and an acceptable drawback to allowing a free trade system within the other servers. Keeping it difficult (but not impossible because nothing is) to trade items of "value" in Reboot due to the lack of trade is a good strategy and should remain the status quo. Also from a financial standpoint - Nexon makes a lot more money in Reboot if you can't trade your junk NX items.A 1 for 1 trade is very easily abused. There are many items in the Surprise boxes that are obviously not as desired as other ones. Unless you try to assign a "market value" to items in a 1 for 1 trade someone can trade something really rare like a Feline Blue Sleeves for a junk box item. As compensation, a trade can happen outside of the game that violates the ToS because you have something worth "value" that you have just traded. The trade can also be exchanged for carries or other services.
This is applicable to normal servers as well, and they have their full NX trade system. There's no way to stop outside trades or anything, so this is probably the best that's possible.
it just seems like trying to implement a "you can trade this only" kind of thing in a server where trading is 100% restrictive seems a bit like bending the rules to suit your needs.
NX doesn't affect progression or make anyone stronger or anything. It's just cosmetics. Implementing this feature wouldn't change the state of the game, and would more just alleviate player frustrations with RNG. But especially if it's a one for one trade, nothing is inherently gained or lost. Of course, this can by no means involve mesos, for obvious reasons.