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MageGirl

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MageGirl
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  • Remove the Sol Erda Cap

    For players who like to grind, the Sol Erda cap is a horrible change. It gives them less reason to grind. For players who like to boss, the Oz ring change is awful because even if they do manage to get a white box drop, the likelihood they’ll get anything good is significantly lower. For players in regular servers, instanced maps, as far as we can tell, significantly nerfs our training because frenzy service will no longer exist. Not to mention how much our economy will be affected by the lack of frenzy to help us up our Meso gain, and less good Oz rings available with the Oz box change in general.

    Who do these changes benefit? Dailies players? Well even they tend to play more than 30 minutes. The new hyper burn in New Age is to 260, so even a dailies player could have multiple characters that need Sol Erda, but the cap is per world. So the changes are bad for dailies players as well.

    All players are affected by these changes, and they’re negative for all of us. For a company that has been trying to increase their foothold in the West, supposedly, you’re shooting yourselves in the foot. Flashy ads and free stuff can only get you so much. We as players will spread the news of how little Nexon cares, and Maplestory will continue to be the cute little MMORPG that very few outside of Korea have ever heard of. Sad, so much potential there wasted.
    TheBellTolls