Cheers, Sharp. But I don't have the patience at this point. Between the bugs, the shump-level reflexes required, and the elitism I'm seeing on this forum, I don't want to put up with this failure of an event much longer.
The amount of elitism and gatekeeping I've seen from those few who've managed to brute force through the JQ is outright disgusting. This is not a competitive PVP game where the numbers matter in any meaningful way. We ought to be helping each other up, not kicking everyone beneath us down.
I'm not even gonna touch the apples-and-oranges comparison to the Olympics...
This is a timed event with content we are unlikely to ever see again, not permanent endgame content which, rightly, ought to be hard as hell. Most timed events in MMO's are tuned so that a majority of players are able to see at least most of the content, given enough effort. Jump quests have never been the domain of the "average" Mapler. They are meant for those handfuls of players who want to go beyond the norm and tackle something radically different from just killing mobs and running around playing FedEx. They're meant for showing off, absolutely, and I have a lot of respect for those who've grown to trivialize jump quests. But by becoming masters, you often forget where you came from, which is where the majority of this game's players are. Jump Quests got phased out of required content because they never caught on with the majority of players, only a select few who, much like real life parkour runners, dedicated themselves to making completion of these brain busters into an art form. Gating a major event, complete with limited-edition items and one of the best storylines this game has seen in quite a while, behind a niche feature that the majority does not have the skill nor the patience for is a recipe for disaster. Maybe if the Wondroids became a permanent fixture of the game could the extreme difficulty of the JQ be justified - much as I hate this implementation, I honestly think the game needs something brand new that also acts as a throw-back to the early 2000's, to help show newcomers and returning veterans like myself that Maple Story still has its roots. But as a limited event, where the stress of the time limit only further exacerbates the other issues I stated above, it is a mistake. Should the JQ be removed? Hell no, it has a great deal of potential to bring them back in a much less headache-inducing form for future content, restoring the game's platformer roots. Should it be made easier? YES. There is too much in the way of demands for precision timing and lightning reflexes, and extreme punishment of failure, that I would expect from a custom-built private server jump map, or a high-end Japanese shoot-em-up. It doesn't need to go away, in my opinion, but it needs a heavy-handed thump from the nerf bat.
Doesn't help that it brought out JQ experts, who have always been a minority of players, to defend it. Mind you at least three of this small group here and on Reddit have said even they think this event goes too far, but they further exacerbate the anger and frustration when they make this event look easy, and then tell people to "just git gud", forgetting that a vast majority of players have always hated and have no patience for jump quests, especially when they're the gatekeeper behind a limited-time event, which only adds stress to the whole situation.