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KelpTheGreat

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KelpTheGreat
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  • Nova Class Cadena

    Please note that you can extend the range of Cadena's Chain Pursuit by holding down the skill key. Merely tapping the key will not shoot the chain very far at all.
    Sherri
  • I have an idea to improve Jett's Starfall

    As you probably remember, there were some issues a few months ago with Jett's Starfall skill, where it went from a 60-second cooldown, to 0 cooldown, and then back to 60 seconds. There were complaints when each change happened. I have an idea that might satisfy both the players and Nexon.

    First, let's look at the other pirate classes which get a similar skill: Nautilus Strike.
    1. The Buccaneer's Nautilus Strike (level 30): 7 attacks at 440% damage (total: 3,080%), 60-second cooldown. In addition, applies a 40-second buff which adds two 250% attacks to the Buccaneer's most common attack skills.
    2. The Corsair's Nautilus Strike (level 30): 7 attacks at 440% damage (total: 3,080%), 30-second cooldown. In addition, adds 30% final damage to Majestic Presence during cooldown, and reduces the remaining cooldown of Scurvy Summons and Roll of the Dice by 50% on cast.
    3. The Cannoneer's Nautilus Strike (level 30): 5 attacks at 510% damage (total: 2,550%), 30-second cooldown. In addition, reduces the remaining cooldown of Barrel Roulette and Roll of the Dice by 50% on cast.

    Now let's look at Jett's Starfall:
    Jett's Starfall (level 30): 3 attacks at 1420% damage (total: 4,260%), 60-second cooldown. No additional effect.

    Does anyone else see the problem here? Although Jett's Starfall does the most raw damage, it offers no additional benefits; additionally, the 1,180% difference between Buccaneer/Corsair's skill doesn't really make up for double the cooldown. It's difficult to determine whether Buccaneer's 40-second buff is worth the 30 less seconds that Corsair's skill takes to cool down, but I think we can agree that in terms of the skill itself, without any additional effects, the Corsair's Strike is the best option here.

    So I'd like to suggest that we bring Jett's Starfall more in line with the other three pirate Explorer classes. We have a few options to consider here:
    1. Add an additional buff to the skill, leave the cooldown at 60 seconds, and buff the damage up to the level of at least the Cannoneer's skill
    2. Add an additional buff to the skill, reduce the cooldown to 30 seconds, and buff the damage up to the level of at least the Cannoneer's skill
    3. Don't add an additional buff, leave the cooldown at 60 seconds, but buff the damage up to far higher than 4,260% (something like 10 strikes at 1000% damage) to compensate
    4. Don't add an additional buff, but reduce the cooldown to 30 seconds and buff the damage up to higher than 4,260% (something like 5 strikes at 600%) to compensate
    5. Add an additional buff to the skill, reduce the cooldown to 30 seconds, and buff the damage up to 3,080% (the "overpowered" option) (but really it's not because that's what the Corsair has already)

    Obviously the first, second, and fifth options would be the most similar to the other three pirate explorers, who all have an additional effect on their Nautilus Strike. Also obvious is that the lure of these options would largely depend on the usefulness of the buff applied. Regardless, something needs to be done to make the skill more competitive.

    Oh, and while we're talking about Jett, it's great that you guys reduced the amount of left-over 4th job skill points, but why didn't you go all the way? I still have like 10 left over and that notification is really frickin' annoying.
    JettLuvsU
  • Hayato skill problems

    Bug type: In-game character skills not working

    Brief bug summary:
    3 main problems here:
    1. Hayato's Shouryuusen skill does not launch enemies into the air as it should be doing
    2. Hayato's Battoujutsu Advance skill only activates the first stage
    3. Hayato's voice acting lines do not match the skills

    More details:
    1. I've tested Shouryuusen against a variety of mobs, and none of them are being launched into the air. This makes following up Shouryuusen with either Dankuusen or Whirlwind Cut completely useless, as both of those will go over the heads of enemies. This used to work, and I don't know why it's not any more.
    2. 9 times out of 10, using Battoujutsu Advance will only activate the first stage. The 10th time it'll work normally. I've tried the skill under a variety of circumstances and against a variety of mobs and can't pin down what causes it to either work or not work.
    3. Before the Hayato revamp many months (has it been a year yet? I dunno) ago, Hayato would use his voice acting lines, and they would match the skills being cast. I.E., he would say "Shouryuusen" when casting Shouryuusen, he would say "Rai" when using Rai Sanrenzan, etc. Since the revamp, most of his lines are no longer matching up. He says "Jin" when using Rai Sanrenzan, he says "Shouryuusen" when using Whirlwind Cut, he says "Senpuuzan" (IIRC, this is what Whirlwind Cut used to be named) when using Hitokiri Strike, and he doesn't say anything at all when using Jin Sanrenzan. He does say "Fuu" when using Fuu Sanrenzan, so that one is correct at least.

    Steps to reproduce:
    1. Try Shouryuusen against enemies and see if they get launched.
    2. Use Battoujutsu Advance and see if it activates. If it does, try again.
    3. Use the skills mentioned above many times to see what lines Hayato says out loud.

    Character name: HayatoKelp

    Character level: 135

    Character job: Hayato

    World name: Khaini

    Date and time of the incident: First noticed it a couple months ago, and is still ongoing as of 7/17/2017.
    JettLuvsU