Can't believe I waited this long for the revamp only to see this garbage.
Argent already mad a pretty good list but here is some of my experience within the first 30 minutes or so of messing around.
Mana vein is a weird mechanic in which I'm not really that fond of.
new haunting is pretty great compared to the old one.
Mana warp still has a delay but it is much better than old teleport
ghost yaksha is pretty great. It's actually useful now as a skill and looks nice
Exorcist charm having an extremly low cooldown makes it pretty good for spamming
not really sold on new shikigami charm. I liked the old one for quick X axis movement. Feels like they were trying to just copy hayato here.
barriers just feel really small now tho they look more graphically appealing?
Yosuzume is pretty neat tho it's pretty much similar to any extra attack skill. I do like how it looks.
Tengu Strike is.... very odd. Another fire and not quite forget spell.
Mana balance costing half your health seems pretty expensive. Haku's heal is on a 120 second cooldown and your passive heal is 1% every 4 seconds on bosses so... why.
Doppelganger is just a turn on and forget about it skill
Nightghost is basically same thing as monkey spirits??
Orochi looks VERY ODD on it's hit frames. The animation very much doesn't add up to when the damage occurs. It just feels so clunky. The damage frames should have matched when the orochi actually breathes. The rest of the animation that occurs when the skill is held is fine though.
Nine tailed fury would be useful if it actually worked properly
Vanquisher charm costing 25 mana is just a ???????? moment here. I can't even begin to understand why this change was made when shikigami is already comparable to it.
not sure why 2 bind still exist.
It just feels incredibly underwhelming overall. I really do like the new yaksha though