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  • Can we please do something about drop rate?

    Pigaba wrote: »
    (more)

    He made the comparison of investment and non-investment players for that exact reason. “Not everyone has time/ability to do ‘x’ so just give me ‘x’”. The easier it gets to obtain something makes the time investment worth less when trying to obtain that object; in this case, nodes. (i.e. If everyone can mine gold then the time you put into mining gold is worth less.) So yes, he was arguing for game time investment to mean less – and at the same time decreasing the gap between high investment players and low investment players.

    Regardless, the past nodestone updates have done exactly that; they have minimized the nodestone farming effectiveness between new and senior players. You all are both wrong with the premise that the node drop rate update hurt the ability for newer ungeared players to obtain nodes. The updates have made 2 changes in the nodestone economy.

    1. Increased the base drop rate of nodes. Period. This happened. It is easier to get nodes with no + drop rate gear than it was a year ago.
    2. Decreased the effectiveness of + drop rate gear.

    What does this do?
    Well, it incentivized new players to invest their own time actually playing the game and grinding for their own node stones, instead of trying to buy node stones from other players.

    How did it do this?
    Senior players are effectively bottlenecked at a lower amount than before with the amount of nodestones they can produce; which decreased the supply of nodestones and increased the price. It is now more feasible for a newer player to farm their own nodestones instead of depending on someone else to farm them, and then buying the nodestones from them.

    (Nodes should ideally go down in price. Yes, senior players are selling at a higher price now because they are producing less, but nodes are theoretically worth less overall now due to new players being able to more effectively obtain nodes. This is dependent on new players choosing to farm nodes instead of using RMT).

    Why did Nexon do this?
    To reinforce gameplay. These updates have added incentive for new players to play the game instead of depending on meso sellers to sell them real life cash for mesos and nodes. I have a hard time believing that new players who play 100% by the Maplestory Terms of Services are affected negatively by these updates. These updates have made it easier for new players to get to a point of gameplay where they can farm nodestones at a reasonable pace, and bottlenecked the ability for senior players to sell extra nodes for profit.

    The two kinds of players who should be complaining about the updates are those who 1. Are selling nodes, or 2. Those who planned to buy nodes with real life currency (How can they farm the amount of mesos needed to buy nodes, but don’t have the time to farm actual nodes?…They're buying mesos from RMT’s.)


    TheToxicDudeFromRene
  • Can we please do something about drop rate?

    Sazzas wrote: »
    I'm just saying that it taking (more)

    I get around 1 nodestone per 15 min (this is probably more like 1.5/15 min), but this is contingent on being able to 1HKO monsters in arcane river. In my case, this is at tranquils.
    YinYangX
  • Can we please do something about drop rate?

    The node drop rate was increased significantly. I get around 1 node per 15 mins with nothing but the spider summon. When i was playing last december, i was lucky to get 1 per hour. The (more)
    TheToxicDudeFromRene