[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.256 - The Dark Ride: Limbo Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

AKis

About

Username
AKis
Joined
Visits
60
Last Active
Roles
Member
Points
1,045
Badges
10
Posts
9
  • Familiar System Balancing

    I would like to add something about the UI since i haven't seen anyone talk about it.

    First of, The drain a familiar has on the summon gauge. In the patch notes it says that it has to do with the defence of the monster. But i don't know more about it. How much does defence affect the drain? It would be much clearer if the you got shown the drain your current setup had, instead of just showing it's defence.

    As for the summon gauge, it's also unclear how much time you have left. The gauge starts at 2000 but that doesn't tell me aniyting if i don't know the drain my familiars have. the only thing it tells me is a rough precentate of the gauge i have left.

    And last of all the wording on the potentials of familiars are again unnecessary vague. As an example, the effect that says "restores HP/MP by a small amount" how much is a small amount? It's like a potentials with %attack said "Increase attack by a small/large amount".
    HHG1ProphetieArgent
  • Feedback on the Masteria Content Rework

    I would also like to add something about the daily quests.
    -The daily quests are not so fun and feel more like a chore. As for myself i got quite burned out on this system of daily quests thanks to arcane river dailies.
    -Also the time it takes to complete these dailies is also a big problem and would likely turn a lot of players away from this content. Personally i have not completed all dailies even once as it seems that it's not worth it to me. The return i get for my effort is so low i won't even try.
    -I think it would help if the daily quest could be reworked into something that is more enjoyable so that more players feel like it's worth it to play this content.
    darik
  • Lab Server LV.200 Reward Bug.

    SadVirgin wrote: »
    Mira wrote: »
    Omg that had better not be true. There's nothing in the description of the server that would lead you to believe that you have to do back-to-back deathless runs in order to get the legion block, especially when doing VL is likely to result in death. =/

    You can just forfeit the quest, finish the VL challenge and then die and accept the level 200 quest. But if you die after that you have to do it over again.

    This would be really redundant that you have to forfeit and re-accept the quest every time you die. you will alway have to level from 10 to 200 for the quest to be completed and nothing would change or remove anyting noteworthy if the quest would still be valid if you die after accepting it (except the forfeit and re-accept part). it
    kannatoouuuu