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SlicedTime

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SlicedTime
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  • Combo kills just don't seem right

    I don't think the combo system was ever supposed to have a high skill requirement. In my eyes, its high emphasis on map traversal is the whole point on the system, though it clearly puts certain classes at a disadvantage in some maps. I think the system is fine enough as it is.

    However, I have some gripes about it. It can be a bit tedious on buff heavy classes to keep the combo up. If you want to rebuff, you don't have enough time to cast your complete buff roster. Instead, you have to cast one skill macro, kill a monster, cast the next macro, and kill again. This continues until you're completely rebuffed. While that's completely manageable, it's also mildly inconvenient and tedious.
    YinYangX
  • Maple Culture

    Fuhreak wrote: »
    guys don't encourage him, the more you counter the more you encourage his rhetoric of being the voice of the voiceless, him vs everyone

    I believe the term "Don't feed the troll" is a good one.
    There actually is a good idea in here though. We as players could be doing a lot more to fix Maple Culture.
    It would have to be a gentleman's agreement to basically dedicate a certain spot to people looking for parties for casual play.
    This would help alleviate the whole "solo grind meta" problem that a lot of people face.
    Right now MapleStory is basically, bring your own friends, or hit 200+. Very unappealing to new players.

    You could join a guild to try to help with this, but it's been my personal experience that guilds don't really care too much about their new members.

    While I do wish that parties for casual play were easier to find, the thing about game metas is that changing it often requires either adjusting of game balance, or that someone manages to find a thing that is more efficient than the current meta. I think that the best way to alleviate the current meta without touching the class balance and direct EXP rewards would require changing the guild system a bit, it wouldn't hurt if it rewarded playing with your guild or alliance mates a lot more. As a whole, the guild system should be more "involving" in my opinion. (Also I'd kinda like guild membership to be account wide instead of per-character but that's an entirely different topic)

    Additionally, I think you are very right on the point that new player experience is kinda bad, though I personally would think it has more to do with the amount of kinda poorly explained mechanics. Making the early game more supportive of party play would certainly be an improvement.
    Fuhreak
  • Quality of Life Suggestions (Perma-Beginner Class)

    +1million at least on the third point, that would be a small yet noticeable QoL-update.
    RyoMan
  • A Reflection of Reboot's Costly Endgame.

    AKradian wrote: »
    TL;DR: Give us a map where we can hold down a single key and tap another every 2 minutes, for a few months straight, and we'll be happy.

    Is this really what you think MMORPG gameplay should be?

    Well, grinding, and getting nodes and certain symbols already kinda is that. I agree with your point though, changing multipliers and meso rewards sound like better ways to resolve this issue.

    darik
  • Maplestory needs to merge all servers.

    Megaserver could be pretty neat. However, such an overhaul would need to be very well planned, since stuff like Dojo ranking reward system would need to be severely revamped.
    saladsenpaii