Obviously just multiplying the cap by 10 or so wouldn't solve the problem, since there are items worth hundreds of billions of mesos. That means meso cap should probably be around the trillions.Aggraphine wrote: »SlicedTime wrote: »I think they shoul just increase the meso cap.
Which serves no purpose but to move the bar ahead by a little bit.
To expand, in raising the meso cap, you only exacerbate the issue. Take these so-proclaimed problems we have with a meso cap of 9,999,999,999. Now double the meso cap. That doubles the problem. Triple it, problems increase again. Quadruple it? Same deal. Increasing the meso cap will simply pull most things well out of the reach of people who do not already have max mesos on multiple characters + storage. Everything will just end up costing more. People will still list items for max meso, be that 20, 30 or even 40 billion mesos, and invariably someone will be capable of buying it for that amount, which then sets us off down the exact same path, but magnitudes worse than it currently is.
Of course, knowing the top-tier quality of some people who post here, someone is bound to come and tell me all the harebrained, imaginary ways in which I am wrong, as if banking on the absolute certainty that no one would ever buy an item listed for max mesos if the meso cap was 30 billion or more.
Wouldn't the gold farmers just make new characters/accounts for holding more mesos regardless? Sure, managing a 1000 characters is more difficult than managing 10 characters, but how big of an issue is that to gold farmers when they just automate the whole process? This is a bit of a shot in the dark and some-what tangential to the topic, but wouldn't the whole problem with gold farmers stop if people just stopped buying mesos? I recon it could be discouraged by setting trade restrictions to new and low level characters / accounts as well as by monitoring high-meso trades.increasing the meso cap allows botters to hold more which in turn inflates the economy, we'd end up back where we started .